Files
DayZ-Epoch/SQF/dayz_code/actions/player_dropWeapon.sqf
2016-02-29 00:55:29 -05:00

33 lines
1.3 KiB
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private ["_item","_config","_onLadder","_consume","_bag","_droppedtype"];
disableSerialization;
_item = _this;
_config = configFile >> "CfgWeapons" >> _item;
_droppedtype = (gettext (_config >> "droppeditem"));
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith { cutText [localize "str_player_21", "PLAIN DOWN"]; r_action_count = 0; };
if (r_action_count != 1) exitWith { cutText [localize "str_player_actionslimit", "PLAIN DOWN"]; };
call gear_ui_init;
_consume = ([] + getArray (_config >> "magazines")) select 0;
if ((dayz_onBack != "") && (dayz_onBack in MeleeWeapons) && carryClick) then {
switch DayZ_onBack do {
case "MeleeHatchet": {_item = "ItemHatchet"; dayz_onBack = "";};
case "MeleeCrowbar": {_item = "ItemCrowbar"; dayz_onBack = "";};
case "MeleeMachete": {_item = "ItemMachete"; dayz_onBack = "";};
};
carryClick = false;
((findDisplay 106) displayCtrl 1209) ctrlSetText "";
} else {
player removeMagazines _consume;
player removeWeapon _item;
if (_droppedtype == "") then { _item = _this; } else { _item = _droppedtype; };
};
_bag = createVehicle [format["WeaponHolder_%1",_item],getPosATL player,[], 1, "CAN_COLLIDE"];
_bag modelToWorld getPosATL player;
_bag setdir (getDir player);
player reveal _bag;
r_action_count = 0;