mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
14 lines
338 B
Plaintext
14 lines
338 B
Plaintext
private["_obj"];
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_obj = _this select 3;
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player removeAction s_player_fireout;
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s_player_fireout = 1;
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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uiSleep 6;
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if(_obj isKindOf "Land_fire") then {
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dayz_hasFire = objNull;
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deleteVehicle _obj;
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};
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cutText [localize "str_fireplace_removed", "PLAIN DOWN"];
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s_player_fireout = -1; |