Files
DayZ-Epoch/SQF/dayz_code/actions/fire_pack.sqf
icomrade c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00

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private["_obj"];
_obj = _this select 3;
player removeAction s_player_fireout;
s_player_fireout = 1;
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
uiSleep 6;
if(_obj isKindOf "Land_fire") then {
dayz_hasFire = objNull;
deleteVehicle _obj;
};
cutText [localize "str_fireplace_removed", "PLAIN DOWN"];
s_player_fireout = -1;