Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_payDefault.sqf

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private ["_player","_toPay","_moneyInfo","_totalWorth","_moneyInGear","_moneyInBackpack","_moneyInVehicle", "_success"];
_player = _this select 0;
_toPay = _this select 1;
_moneyInfo = _this select 2;
_totalWorth = _moneyInfo select 4;
_moneyInGear = _moneyInfo select 1;
_moneyInBackpack = _moneyInfo select 2;
_moneyInVehicle = _moneyInfo select 3;
{
_nil = [player, _x , 1] call BIS_fnc_invRemove;
}count _moneyInGear;
if (count _moneyInBackpack > 0 ) then {
_nil = [unitBackpack _player, _moneyInBackpack, []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
};
if (!isNull Z_vehicle && count _moneyInVehicle > 0 ) then {
_nil = [Z_vehicle, _moneyInVehicle, []] call ZUPA_fnc_removeWeaponsAndMagazinesCargo;
};
if (_totalWorth - _toPay == 0) then { // Money in inventory was exact amount
_success = true;
} else {
_success = [_toPay,_totalWorth] call Z_returnChange;
};
_success