Files
DayZ-Epoch/SQF/dayz_code/actions/player_chopWood.sqf
2016-10-15 17:15:31 -04:00

140 lines
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private ["_item","_result","_dis","_sfx","_num","_breaking","_countOut","_findNearestTree","_objName","_counter","_isOk","_proceed","_animState","_started","_finished","_isMedic","_itemOut","_tree","_distance2d"];
_item = _this;
call gear_ui_init;
closeDialog 1;
_countOut = floor(random 3) + 2;
_findNearestTree = [];
{
if (("" == typeOf _x) && {alive _x}) then {
_objName = _x call fn_getModelName;
// Exit since we found a tree
if (_objName in dayz_trees) exitWith { _findNearestTree set [count _findNearestTree,_x]; };
};
} count nearestObjects [getPosATL player, [], 20];
//if (["forest",dayz_surfaceType] call fnc_inString) then {// Need tree object for PVDZ_objgather_Knockdown
if (count _findNearestTree > 0) then {
_tree = _findNearestTree select 0;
_distance2d = [player, _tree] call BIS_fnc_distance2D;
if (_distance2d > 5) exitWith {localize "str_player_23" call dayz_rollingMessages;};
//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
// Start chop tree loop
_counter = 0;
_isOk = true;
_proceed = false;
while {_isOk} do {
//play action
player playActionNow "Medic";
//setup alert and speak
_dis=20;
_sfx = "chopwood";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
// Working-Factor for chopping wood.
if (!((primaryWeapon player) in ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"])) then {
["Working",0,[50,10,5,0]] call dayz_NutritionSystem;
};
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
if(!_finished) exitWith {
_isOk = false;
_proceed = false;
};
if(_finished) then {
_breaking = false;
if (dayz_toolBreaking && {[0.09] call fn_chance}) then {
_breaking = true;
if ("MeleeHatchet" in weapons player) then {
player removeWeapon "MeleeHatchet";
} else {
if ("ItemHatchet" in weapons player) then {
player removeWeapon "ItemHatchet";
} else {
if (dayz_onBack == "MeleeHatchet") then {
dayz_onBack = "";
};
};
};
if (!("ItemHatchetBroken" in weapons player)) then {
player addWeapon "ItemHatchetBroken";
};
};
_counter = _counter + 1;
_itemOut = "PartWoodPile";
//Drop Item to ground
_itemOut call fn_dropItem;
};
if ((_counter == _countOut) || _breaking) exitWith {
if (_breaking) then {
localize "str_HatchetHandleBreaks" call dayz_rollingMessages;
} else {
localize "str_player_24_Stoped" call dayz_rollingMessages;
};
_isOk = false;
_proceed = true;
uiSleep 1;
};
format[localize "str_player_24_progress", _counter,_countOut] call dayz_rollingMessages;
};
if (_proceed ||(_counter > 0) ) then {
//remove vehicle, Need to ask server to remove.
PVDZ_objgather_Knockdown = [_tree,player];
publicVariableServer "PVDZ_objgather_Knockdown";
//"Chopping down tree." call dayz_rollingMessages;
//localize "str_player_25" call dayz_rollingMessages;
};
if !(_proceed) then {
localize "str_player_24_Stoped" call dayz_rollingMessages;
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
};
//adding melee mags back if needed
switch (primaryWeapon player) do {
case "MeleeHatchet": {player addMagazine 'Hatchet_Swing';};
case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
case "MeleeMachete": {player addMagazine 'Machete_Swing';};
case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
};
} else {
localize "str_player_23" call dayz_rollingMessages;
};