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DayZ-Epoch/SQF/dayz_code/actions/fire_pack.sqf

14 lines
336 B
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private["_obj"];
_obj = _this select 3;
player removeAction s_player_fireout;
s_player_fireout = 1;
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
sleep 6;
if(_obj isKindOf "Land_fire") then {
dayz_hasFire = objNull;
deleteVehicle _obj;
};
cutText [localize "str_fireplace_removed", "PLAIN DOWN"];
s_player_fireout = -1;