mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
79 lines
2.5 KiB
Plaintext
79 lines
2.5 KiB
Plaintext
/*
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[_obj] call player_packTent;
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*/
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_alreadyPacking","_backpacks","_bag","_campItems","_dir","_holder","_magazines","_obj","_objectID","_objectUID","_ownerID","_packobj","_playerNear","_pos","_weapons","_finished","_posPlayer","_text","_typeOf"];
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_obj = _this;
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_typeOf = typeOf _obj;
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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};
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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_packobj = getText (configFile >> "CfgVehicles" >> _typeOf >> "pack");
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player removeAction s_player_packtent;
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s_player_packtent = -1;
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player removeAction s_player_packtentinfected;
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s_player_packtentinfected = -1;
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_campItems = ["IC_DomeTent","IC_Tent"];
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if (_ownerID in [dayz_characterID,dayz_playerUID] || {_typeOf in _campItems}) then {
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {localize "str_player_beingpacked" call dayz_rollingMessages;};
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_obj setVariable["packing",1,true];
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_dir = direction _obj;
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_pos = getPosATL _obj;
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[player,(getPosATL player),20,"tentpack"] spawn fnc_alertZombies;
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_text = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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_finished = ["Medic",1] call fn_loopAction;
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if (isNull _obj) exitWith {};
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if (!_finished) exitWith {_obj setVariable["packing",0,true];};
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_posPlayer = getPosATL player;
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_pos set [2,_posPlayer select 2];
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if (_pos select 2 < 0) then {_pos set [2,0];};
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_bag = _packobj createVehicle [0,0,0];
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_bag setDir _dir;
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_bag setPosATL _pos;
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_holder = "WeaponHolder" createVehicle [0,0,0];
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_holder setPosATL _pos;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_pos,dayz_authKey,false];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _obj;
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[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
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player reveal _holder;
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localize "str_success_tent_pack" call dayz_rollingMessages;
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} else {
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localize "str_fail_tent_pack" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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