Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Bikes/TT650_Civ.hpp
ebaydayz 8429ad1fbc Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00

72 lines
1.3 KiB
C++

class TT650_Civ: TT650_Base {
crew = "";
faction = "CIV";
rarityurban = 0.8;
scope = public;
side = 3;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxspeed = 180;
class HitPoints {
class HitEngine {
armor = 1.2;
material = 60;
name = "engine";
passthrough = 1;
visual = "engine";
};
class HitRGlass {
armor = 0.5;
convexcomponent = "sklo predni P";
material = -1;
name = "sklo predni P";
passthrough = 1;
visual = "";
};
class HitLGlass {
armor = 0.5;
convexcomponent = "sklo predni L";
material = -1;
name = "sklo predni L";
passthrough = 1;
visual = "";
};
class HitBody {
armor = 0.4;
material = -1;
name = "karoserie";
passthrough = 1;
visual = "karoserie";
};
class HitFuel {
armor = 1.4;
material = -1;
name = "palivo";
passthrough = 1;
visual = "palivo";
};
class HitFWheel {
armor = 0.05;
material = -1;
name = "Pravy predni tlumic";
passthrough = 1;
visual = "Pravy predni";
};
class HitBWheel {
armor = 0.05;
material = -1;
name = "Pravy zadni tlumic";
passthrough = 1;
visual = "Pravy zadni";
};
};
};
class TT650_TK_CIV_EP1: TT650_Base {
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
};