Files
DayZ-Epoch/SQF/dayz_code/init/object_pickupAction.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

62 lines
1.9 KiB
Plaintext

private["_holder","_type","_classname","_name"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
_name = getText (configFile >> _type >> _classname >> "displayName");
// Exit if player zombie
if(player isKindOf "PZombie_VB") exitWith {};
actionMonitor = {
private ["_holder","_type","_classname","_name","_action","_distance","_run","_timeout","_null"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
_name = _this select 3;
_action = -1;
_distance = player distance _holder;
_run = true;
_timeout = 2;
while { _run } do {
if (alive _holder) then {
_distance = player distance _holder;
// Add action to player
if ((_distance < 1.75) && (_action == -1)) then {
_action = player addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_timeout = 0.3;
};
// Remove action from player
if ((_distance >= 1.75) && (_action != -1)) then {
player removeAction _action;
_action = -1;
_timeout = 2;
};
// Stop the loop && fall back to old code
if (_distance > 100) then {
_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_run = false;
_timeout = 0;
};
} else {
if (_action != -1) then {
player removeAction _action;
_action = -1;
};
_timeout = 0;
_run = false;
};
sleep _timeout;
};
};
if (_classname == "WoodenArrow") then {
[_holder,_type,_classname,_name] spawn actionMonitor;
} else {
_holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true, "", "DZE_CanPickup"];
player reveal _holder;
};