Files
DayZ-Epoch/dayz_code/actions/tent_pitch.sqf
vbawol 21291e389e 0.997a
+ Fixed females unable to select gender after death.
+ Fixed Alice and Assault packs inventory issues created with last
patch.
+ Fixed being unable to take items that may have already been claimed by
another player. Should work if no other players are within 6 meters.
+ Cooking, Crafting, Repairing, and Salvaging all now require full Medic
animation cycle to complete. You can cancel the process just by moving.
+ Traders that deal with magazine items now require full Medic animation
cycle per trade. Also, number of possible trades now based on quantity
of available items being sold or cost divided by available bars.
+ Changed several PublicVariable calls from 1.7.6.1 code sync that
should have been PublicVariableServer.
+ Fixed Bio-meat was not causing infection and increased chance of
infection from "Bad Food" to 50/50.
+ Added distance checks (5m) for player zombie attacks.
+ Fixed player zombie was unable to feed.
2013-03-15 12:17:18 -05:00

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private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
//check if can pitch here
call gear_ui_init;
_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
_location = player modeltoworld [0,2.5,0];
_location set [2,0];
_building = nearestObject [(vehicle player), "HouseBase"];
_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
//_isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
//blocked
if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
//Block Tents in pounds
_objectsPond = nearestObjects [_playerPos, [], 10];
{
_isPond = ["pond",str(_x),false] call fnc_inString;
if (_isPond) then {
_pondPos = (_x worldToModel _playerPos) select 2;
if (_pondPos < 0) then {
_isOk = true;
};
};
} forEach _objectsPond;
//diag_log ("Pitch Tent: " + str(_isok) );
if (!_isOk) then {
//remove tentbag
player removeMagazine _item;
_dir = round(direction player);
//wait a bit
player playActionNow "Medic";
sleep 1;
_dis=20;
_sfx = "tentunpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
//place tent (local)
_tent = createVehicle ["TentStorage", _location, [], 0, "CAN_COLLIDE"];
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
_location = getPosATL _tent;
_tent setVariable ["characterID",dayz_characterID,true];
//player setVariable ["tentUpdate",["Land_A_tent",_dir,_location,[dayz_tentWeapons,dayz_tentMagazines,dayz_tentBackpacks]],true];
//["dayzPublishObj",[dayz_characterID,_tent,[_dir,_location],"TentStorage"]] call callRpcProcedure;
dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"TentStorage"];
publicVariableServer "dayzPublishObj";
cutText [localize "str_success_tent_pitch", "PLAIN DOWN"];
} else {
cutText [localize "str_fail_tent_pitch", "PLAIN DOWN"];
};