Files
DayZ-Epoch/dayz_code/actions/pzombie/pz_feed.sqf
vbawol 320046779b 0.992
+ Added variable pricing to traders. Stock under 5 will be sold at the
buy price and over 50 will be bought at the sell price.
+ Fixed trades not forcing a gear save and added more forced gear saves.
+ Added test for time based UID for purchased vehicles.
+ Reduced humanity gained by using a blood bag to 100 down from 250.
+ Added 5 minute penalty knockout for combat loggers.
+ Added prevention to logging out in a trader city. fixes #171
+ Changed cargo check to only show on alive vehicles. Fixes #176
+ Potential fix for gunner on armored SUV. Fixes #172
+ Fixes for refueling and repairing that was broken by 1.7.61
+ Removed taming of dogs for now. fixes #162
2013-03-03 13:41:35 -06:00

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private ["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent","_ctrlBlood","_rnd","_move","_display","_control","_bloodVal"];
_item = _this select 3;
_ent = _item;
disableSerialization;
player removeAction s_player_butcher;
s_player_butcher = 1;
if(!(alive _item)) then {
_rnd = round(random 4) + 1;
_move = "ZombieFeed" + str(_rnd);
player playMoveNow _move;
sleep 1;
// player playActionNow "PutDown";
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
[player,"gut",0,false] call dayz_zombieSpeak;
_item setVariable["meatHarvested",true,true];
sleep 1;
_regen = 200;
_isAnimal = _item isKindOf "Animal";
_animalType = typeOf _item;
_isMan = _item isKindOf "Man";
if(_isAnimal) then {
_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
_isListed = isClass (_config);
_qty = 1;
if (_isListed) then {
_qty = getNumber (_config >> "yield");
_regen = _qty * 200;
};
} else {
if(_isMan) then {
_regen == 12000;
};
};
r_player_blood = r_player_blood + _regen;
if (r_player_blood > r_player_bloodTotal) then {
r_player_blood = r_player_bloodTotal;
};
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
player setVariable["USEC_BloodQty",r_player_blood,true];
player setVariable["medForceUpdate",true];
dayz_lastDrink = time;
dayz_thirst = 0;
dayz_lastMeal = time;
dayz_hunger = 0;
//["dayzPlayerSave",[player,[],true]] call callRpcProcedure;
dayzPlayerSave = [player,[],true];
publicVariableServer "dayzPlayerSave";
[player,"eat",0,false] call dayz_zombieSpeak;
// todo: dump loot on ground and then remove
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1301;
_control ctrlShow true;
_bloodVal = r_player_blood / r_player_bloodTotal;
if (_bloodVal >= 0.2) then {
_ctrlBlood ctrlShow true;
};
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1302;
_control ctrlShow true;
cutText [format[(localize "str_player_consumed"),_animalType], "PLAIN DOWN"];
player switchmove "";
};
s_player_butcher = -1;