Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Medical/Medical.hpp
A Man 8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00

204 lines
4.6 KiB
C++

#include "BloodBags.hpp"
#include "Antibiotic.hpp"
#include "Painkiller.hpp"
class ItemAntibacterialWipe : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotHandGunItem;
model = "\z\addons\dayz_communityassets\models\antiseptic.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_antiseptic_ca.paa";
displayName = $STR_ITEM_NAME_WIPES;
descriptionShort = $STR_ITEM_DESC_WIPES;
class ItemActions
{
class Use
{
text = $STR_ACTIONS_MEDICAL_WIPE;
script = "spawn player_useMeds;";
};
};
};
class ItemBandage : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotHandGunItem;
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_7;
descriptionShort = $STR_EQUIP_DESC_7;
class ItemActions
{
class Use
{
text = $STR_BANDAGE_SELF;
script = "spawn player_useMeds;";
};
class Crafting
{
text = $STR_CRAFTING_SEPSISBANDAGE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSepsisBandage",1}};
outputweapons[] = {};
input[] = {{"ItemBandage",1},{"equip_comfreyleafs",1}};
};
};
};
class ItemSepsisBandage : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotHandGunItem;
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_SEPSISBANDAGE;
descriptionShort = $STR_EQUIP_DESC_SEPSISBANDAGE;
class ItemActions
{
class Use
{
text = $STR_BANDAGE_SELF;
script = "spawn player_useMeds;";
};
};
};
class ItemEpinephrine : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\epi.p3d";
picture = "\dayz_equip\textures\equip_epi_ca.paa";
displayName = $STR_EQUIP_NAME_14;
descriptionShort = $STR_EQUIP_DESC_14;
};
class ItemMorphine : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\morphine.p3d";
picture = "\dayz_equip\textures\equip_morphine_ca.paa";
displayName = $STR_EQUIP_NAME_15;
descriptionShort = $STR_EQUIP_DESC_15;
class ItemActions
{
class Use
{
text = $STR_TAKE_MORPHINE;
script = "spawn player_useMeds;";
};
};
};
class ItemHeatPack : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\Heat_pack.p3d";
picture = "\dayz_equip\textures\equip_heat_pack_ca.paa";
displayName = $STR_EQUIP_NAME_42;
descriptionShort = $STR_EQUIP_DESC_42;
class ItemActions
{
class Use
{
text = $STR_ACTIONS_HEATPACK;
script = "spawn player_useMeds;";
};
};
};
class equip_woodensplint : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_WOODENSPLINT;
descriptionShort = $STR_ITEM_DESC_WOODENSPLINT;
model = "\z\addons\dayz_communityassets\models\woodensplint.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_woodensplint_ca.paa";
type = 256;
class ItemActions {
class Use {
text = $STR_ACTIONS_BRACE_LEG;
script = "spawn player_useMeds;";
};
};
};
class equip_gauze : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_gauze;
descriptionShort = $STR_ITEM_DESC_equip_gauze;
model = "\z\addons\dayz_communityassets\models\gauze.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_gauze_ca.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_269;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemKnife"};
output[] = {{"ItemBandage",2}};
outputweapons[] = {};
input[] = {{"equip_gauze",2},{"equip_rag",1},{"equip_string",1}};
};
};
};
class equip_gauzepackaged : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_gauzepackaged;
descriptionShort = $STR_ITEM_DESC_equip_gauzepackaged;
model = "\z\addons\dayz_communityassets\models\gauze_package.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_gauze_package_ca.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_CRAFTING_PACKAGEGAUZE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"equip_gauze",3}};
outputweapons[] = {};
input[] = {{"equip_gauzepackaged",1}};
};
};
};
class equip_herb_box : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_EQUIP_NAME_HERBBOX;
descriptionShort = $STR_EQUIP_DESC_HERBBOX;
model = "\z\addons\dayz_communityassets\models\herb_box.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_herb_box_ca.paa";
};