Files
DayZ-Epoch/SQF/dayz_code/system/handleGearFunctions.sqf
2020-04-27 18:12:19 +02:00

399 lines
9.1 KiB
Plaintext

HG_lbSelectedItem = {
private ["_display","_index","_selectedItem","_n","_lbcontrol"];
_display = _this;
_lbcontrol = _display displayctrl 105;
_index = lbCurSel _lbcontrol;
_selectedItem = "";
_n = 0;
while {(_selectedItem == "") && (_n < 6)} do {
_selectedItem = _lbcontrol lnbData [_index,1];
uisleep 0.001;
_n = _n + 1;
};
_selectedItem
};
HG_arrowsEnable = {
private ["_display", "_lbcontrol", "_index"];
_display = _this;
_lbcontrol = _display displayctrl 105;
_index = lbCurSel _lbcontrol;
_lbcontrol lnbText [_index,0];
_lbcontrol lnbText [_index,2];
};
HG_isWeapon = {
private ["_item","_return"];
_item = _this;
_return = (str(configfile >> "cfgWeapons" >> _item) != "");
_return
};
HG_isMagazine = {
private ["_item","_return"];
_item = _this;
_return = (str(configfile >> "cfgMagazines" >> _item) != "");
_return
};
HG_isBackpack = {
private ["_item","_return"];
_item = _this;
_return = (str(configfile >> "cfgVehicles" >> _item) != "");
_return
};
HG_higlightIDCs = {
private ["_display","_IDCsArray","_slotArray","_j","_i","_selectedItemSlotIDCs"];
_display = _this select 0;
_IDCsArray = _this select 1;
_selectedItemSlotIDCs = _this select 2;
for "_i" from 0 to (count(_IDCsArray)-1) do {
_slotArray = _IDCsArray select _i;
for "_j" from 0 to (count(_slotArray)-1) do {
if (_selectedItemSlotIDCs find (_slotArray select _j)>-1 ) then {
_display displayctrl (_slotArray select _j);
} else {
_display displayctrl (_slotArray select _j);
};
};
};
};
HG_returnSlotIDCs = {
private ["_flags", "_IDCsArray", "_outputArray", "_sum", "_i"];
_flags = _this select 0;
_IDCsArray = _this select 1;
_outputArray = [];
_sum = 0;
for "_i" from 0 to (count(_IDCsArray)-1) do {
_sum = _sum + (_flags select _i);
if ((_flags select _i) == 1) then {
_outputArray set [count _outputArray, (_IDCsArray select _i)];
};
};
if (_sum == 0) then {
_outputArray = (_IDCsArray select 2);
};
_outputArray
};
HG_itemSlot = {
private ["_item", "_return"];
_item = _this;
_return = 0;
if (_item call HG_isWeapon) then {
_return = getNumber(configfile >> "cfgWeapons" >> _item >> "type");
};
if (_item call HG_isMagazine) then {
_return = getNumber(configfile >> "cfgMagazines" >> _item >> "type");
};
_return
};
HG_returnBitArray = {
private ["_i","_bitArray","_valResult","_val","_n","_i"];
_val = _this;
_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
_n = 524288;
_i = 19;
//for [{_i = 19},{_i >= 0}, {_i = _i - 1} ] do
while {_i >= 0} do {
_valResult = _val mod _n;
if (_valResult != _val) then {
_bitArray set [_i, 1];
};
_n = _n / 2;
_val = _valResult;
_i = _i - 1;
};
_bitArray
};
HG_highlightGearSlots = {
private ["_display", "_IDCsArray", "_selectedItem", "_selectedItemSlot", "_selectedItemSlotFlags", "_selectedItemSlotIDCs"];
_display = _this select 0;
_IDCsArray = _this select 1;
_selectedItem = _display call HG_lbSelectedItem;
_selectedItemSlot = _selectedItem call HG_itemSlot;
_selectedItemSlotFlags = _selectedItemSlot call HG_returnBitArray;
_selectedItemSlotIDCs = [_selectedItemSlotFlags,_IDCsArray] call HG_returnSlotIDCs;
[_display,_IDCsArray,_selectedItemSlotIDCs] call HG_higlightIDCs;
};
HG_keyActions = {
private ["_display", "_data", "_keyLeft", "_keyRight", "_key", "_control", "_output"];
_display = _this select 0;
_data = _this select 1;
_output = _this select 2;
_keyLeft = [203,327700,327686];
_keyRight = [205,327696,327687];
_key = _data select 1;
if ((_keyLeft find _key) >= 0) then {
_control = _display displayctrl 146;
ctrlActivate _control;
_output = true;
};
if ((_keyRight find _key) >= 0) then {
_control = _display displayctrl 147;
ctrlActivate _control;
_output = true;
};
_output
};
HG_itemPicture = {
private ["_item","_return"];
_item = _this;
_return = "";
if (_item call HG_isWeapon) then {
_return = getText(configfile >> "cfgWeapons" >> _item >> "picture");
};
if (_item call HG_isMagazine) then {
_return = getText(configfile >> "cfgMagazines" >> _item >> "picture");
};
_return
};
HG_itemDescription = {
private ["_inputItem","_return","_name"];
_inputItem = _this;
_return = "";
if (_inputItem call HG_isWeapon) then {
_name = getText(configfile >> "cfgWeapons" >> _inputItem >> "descriptionShort");
_return = (_name);
};
if (_inputItem call HG_isMagazine) then {
_name = getText(configfile >> "cfgMagazines" >> _inputItem >> "descriptionShort");
_return = (_name);
};
if (_inputItem call HG_isBackpack) then {
_name = getText(configfile >> "cfgVehicles" >> _inputItem >> "descriptionShort");
_return = ( _name);
};
_return
};
HG_itemName = {
private ["_item","_return","_name"];
_item = _this;
_return = "";
if (_item call HG_isWeapon) then {
_name = getText(configfile >> "cfgWeapons" >> _item >> "displayName");
_return = ( _name);
};
if (_item call HG_isMagazine) then {
_name = getText(configfile >> "cfgMagazines" >> _item >> "displayName");
_return = ( _name);
};
if (_item call HG_isBackpack) then {
_name = getText(configfile >> "cfgVehicles" >> _item >> "displayName");
_return = ( _name);
};
_return
};
HG_displayItemIcon = {
private ["_display","_selectedItem","_itemPicturePath","_pictureControl"];
_display = _this;
_selectedItem = _display call HG_lbSelectedItem;
_itemPicturePath = _selectedItem call HG_itemPicture;
_pictureControl = _display displayctrl 1104;
_pictureControl ctrlSetText _itemPicturePath;
};
HG_displayItemDescription = {
private ["_display","_descriptionControl","_selectedItemDescription","_selectedItemN"];
_display = _this;
_selectedItemN = _display call HG_lbSelectedItem;
_selectedItemDescription = _selectedItemN call HG_itemDescription;
_descriptionControl = _display displayctrl 1106;
_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);
};
HG_displayItemName = {
private ["_display", "_selectedItem", "_itemName", "_nameControl"];
_display = _this;
_selectedItem = _display call HG_lbSelectedItem;
_itemName = _selectedItem call HG_itemName;
_nameControl = _display displayctrl 1101;
_nameControl ctrlSetText _itemName;
};
HG_updateOnBack = {
private ["_display","_onBackCtrl"];
_display = _this;
_onBackCtrl = _display displayCtrl 1209;
if (dayz_onBack != "") then {
_onBackCtrl ctrlSetText (dayz_onBack call HG_itemPicture);
} else {
_onBackCtrl ctrlSetText "";
};
};
//_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
/*
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 4 // secondary weapons
#define WeaponSlotHandGun 2 // HandGun
#define WeaponSlotHandGunItem 16 // HandGun magazines
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
#define WeaponSlotInventory 131072 // inventory items
*/
//Not used at the moment
/*
HG_setFilterGlobals = {
private "_activeFilter";
_activeFilter = _this;
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
IGUI_GEAR_filterInventory = (_activeFilter select 4);
IGUI_GEAR_filterPistols = (_activeFilter select 5);
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6);
};
//1201
HG_highlightFilterIcons = {
private ["_i", "_control", "_display"];
_display = _this;
for "_i" from 0 to 5 do {
_control = _display displayctrl (1200 + _i);
_control ctrlSetTextColor [0.6000,0.8392,0.4706,1.0];
};
_control = _display displayctrl (1200 + _this);
_control ctrlSetTextColor [1,1,1,1];
};
HG_matchesFilter = {
private ["_itemValue","_output"];
_itemValue = _this;
_output = false;
if (_itemValue == 1 && {IGUI_GEAR_filterPrimaryWeapon}) then {
_output = true;
};
if (_itemValue == 5 && {IGUI_GEAR_filterPrimaryWeapon}) then {
_output = true;
};
if (_itemValue == 4 && {IGUI_GEAR_filterSecondaryWeapon}) then {
_output = true;
};
if (_itemValue == 2 && {IGUI_GEAR_filterPistols}) then {
_output = true;
};
if (_itemValue == 16 && {IGUI_GEAR_filterPistolAmmo}) then {
_output = true;
};
if (_itemValue == 131072 && {IGUI_GEAR_filterInventory}) then {
_output = true;
};
if (_itemValue == 512 && {IGUI_GEAR_filterAmmo}) then {
_output = true;
};
if (_itemValue == 256 && {IGUI_GEAR_filterAmmo}) then {
_output = true;
};
if (_itemValue == 4096 && {IGUI_GEAR_filterBinocular}) then {
_output = true;
};
_output
};
HG_filterItems = {
private ["_display", "_deleteIndexes", "_lbcontrol", "_n", "_j", "_i", "_item", "_itemType"];
_display = _this;
_deleteIndexes = [];
_lbcontrol = _display displayctrl 105;
_n = (lnbSize _lbcontrol) select 0;
_j = 0;
_i = _n;
while {_i >= 0} do {
_item = _lbcontrol lnbData [_i,1];
_itemType = _item call HG_itemSlot;
if (_itemType call HG_matchesFilter) then {
_j = _j + 1;
_deleteIndexes set [(_j-1), _i];
};
_i = _i - 1;
};
LB_CTRL = _lbcontrol;
{
_lbcontrol lnbDeleteRow _x;
} count _deleteIndexes;
};
*/