Files
DayZ-Epoch/SQF/dayz_code/compile/veh_handleDam.sqf
ebaydayz 2cb3dac0be Fix vehicle damage handler bug
Fixes vehicle appearing to repair itself on first hit. SetDamage 0 was
running if no parts were damaged because "totalDmg" is not a hitpoint.

Vanilla commit:

92ab8fe2d4
2016-11-10 15:51:36 -05:00

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/*
Created exclusively for ArmA2:OA - DayZMod.
Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (facoptere@gmail.com)
*/
/***********************************************************
ASSIGN DAMAGE TO A UNIT.
Called by "HandleDamage" vehicle Event Handler
or by "PVCDZ_veh_SH" PV
or by zombie_attack
- Function fnc_veh_handleDam
- [unit, selectionName, damage, source, projectile, broadcast] call fnc_veh_handleDam;
- return : updated damage for that part
broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
************************************************************/
private["_unit","_selection","_strH","_total","_damage","_needUpdate","_totalDmg"];
_unit = _this select 0;
_selection = _this select 1;
_total = _this select 2;
if (_selection != "") then {
_strH = "hit_" + _selection;
_totalDmg = false;
} else {
_strH = "totalDmg";
_totalDmg = true;
};
if (_total >= 0.98) then {
_total = 1.0;
};
if (local _unit) then {
if (_total > 0) then {
if (!_totalDmg) then {
_unit setVariable [_strH, _total, true];
};
_unit setHit [_selection, _total];
PVDZ_veh_Save = [_unit,"damage",false,_totalDmg];
if (!isServer) then {
publicVariableServer "PVDZ_veh_Save";
} else {
PVDZ_veh_Save call server_updateObject;
};
};
} else {
//if ( (count _this > 5) AND {(_this select 5)}) then {
// vehicle is not local to this client, ask the client which vehicle is local to set damage
//_this resize 5; // delete "broadcast" boolean
PVDZ_send = [_unit,"VehHandleDam",_this];
publicVariableServer "PVDZ_send";
//};
};
// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
_total