Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Boat/Fishing_Boat.hpp
2016-02-21 13:14:03 -05:00

103 lines
3.7 KiB
C++

class Fishing_Boat: Ship {
accuracy = 0.5;
armor = 10;
cargoaction[] = {"FB_Cargo01", "FB_Cargo02", "FB_Cargo03", "FB_Cargo03", "FB_Cargo03", "FB_Cargo03", "FB_Cargo04"};
cargogetinaction[] = {"GetInMedium"};
cargogetoutaction[] = {"GetOutMedium"};
cargoiscodriver[] = {0};
cost = 10000;
crew = "";
maxSpeed = 40;
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 8;
damageresistance = 0.00318;
displayname = $STR_VEH_NAME_FISHING_BOAT;
driveraction = "FB_Driver";
ejectdeadcargo = 1;
ejectdeaddriver = 1;
extcameraposition[] = {0, 4, -14};
faction = "CIV";
getinaction = "GetInMedium";
getoutaction = "GetOutMedium";
hideweaponscargo = 1;
icon = "\Ca\water2\Data\UI\icon_fishboat_ca.paa";
insidesoundcoef = 1;
mapsize = 8;
model = "\CA\water2\Fishing_boat\fishing_boat";
picture = "\ca\water2\data\ui\picture_fishboat_CA.paa";
scope = 2;
side = 3;
soundengineoffext[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100};
soundengineoffint[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100};
soundengineonext[] = {"\ca\sounds\Vehicles\Water\FISHING_BOAT\ext-slowboat-engine-start-02", 0.177828, 1, 100};
soundengineonint[] = {"\ca\sounds\Vehicles\Water\FISHING_BOAT\ext-slowboat-engine-start-02", 0.177828, 1, 100};
supplyradius = 3;
textplural = "Ships";
textsingular = "Ship";
transportsoldier = 7;
typicalcargo[] = {};
vehicleclass = "Ship";
class Library {
libtextdesc = "Simple boat used to catch fish in the sea. According to the international Food and Agriculture Organization there are about 4 million of commercial fishing boats worldwide. This is one of them.";
};
class Turrets {
};
class SoundEvents {
};
class Sounds {
class Engine {
frequency = "(randomizer*0.05+0.95)*rpm";
sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-low-05", 1, 1, 250};
volume = "engineOn*(rpm factor[0.6, 0.1])";
};
class EngineHighOut {
frequency = "(randomizer*0.05+0.95)*rpm";
sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-hi-04", 1, 1, 350};
volume = "engineOn*(rpm factor[0.4, 1.5])";
};
class IdleOut {
frequency = 1;
sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-idle-03", 0.1, 1, 130};
volume = "engineOn*(rpm factor[0.3, 0])";
};
class WaternoiseOutW0 {
frequency = 1;
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-water-noise-nospeed", 0.251189, 1, 100};
volume = "((speed factor[0, 8]) min (speed factor[8, 0]))";
};
class WaternoiseOutW1 {
frequency = 1;
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-lospd-noise-02", 0.316228, 1, 100};
volume = "((speed factor[2, 12]) min (speed factor[12, 2]))";
};
class WaternoiseOutW2 {
frequency = 1;
sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-hispd-noise-02", 0.398107, 1, 100};
volume = "((speed factor[9, 18.7]) min (speed factor[18.7, 9]))";
};
};
class Exhausts {
class Exhaust1 {
direction = "vyfuk konec";
effect = "ExhaustsEffect";
position = "vyfuk start";
};
};
class Reflectors {
class Middle {
ambient[] = {0.07, 0.07, 0.07, 1};
brightness = 1;
color[] = {0.8, 0.8, 1, 1};
direction = "svetlo konec";
hitpoint = "svetlo";
position = "svetlo";
selection = "svetlo";
size = 1;
};
};
class Damage {
mat[] = {"ca\water2\fishing_boat\data\fishboat_001.rvmat", "ca\water2\fishing_boat\data\fishboat_001_damage.rvmat", "ca\water2\fishing_boat\data\fishboat_001_destruct.rvmat", "ca\water2\fishing_boat\data\fishboat_002.rvmat", "ca\water2\fishing_boat\data\fishboat_002_damage.rvmat", "ca\water2\fishing_boat\data\fishboat_002_destruct.rvmat"};
tex[] = {};
};
};