mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-23 04:22:13 +03:00
78 lines
1.4 KiB
Plaintext
78 lines
1.4 KiB
Plaintext
ambient[] = {1, 1, 1, 1};
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diffuse[] = {0.501961, 0.501961, 0.501961, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {0, 0, 0, 1};
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specular[] = {0.101961, 0.101961, 0.101961, 0.88};
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specularPower = 450;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {10, 0, 0};
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up[] = {0, 10, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_communityassets\textures\can_mat_clean_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1, 0, 0};
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up[] = {0, 1, 0};
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dir[] = {0, 0, 0};
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pos[] = {0, 0, 0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,128,1)fresnel(4.01,2.86)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "ca\data\env_land_co.paa";
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uvSource = "none";
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};
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