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DayZ-Epoch/SQF/dayz_communityassets/textures/bacon_raw.rvmat

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ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {0, 0, 0, 1};
specular[] = {1, 1, 1, 1};
specularPower = 200;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1 {
texture = "z\addons\dayz_communityassets\textures\bacon_raw_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};
class Stage2 {
texture = "z\addons\dayz_communityassets\textures\bacon_raw_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1, 0, 0};
up[] = {0, 1, 0};
dir[] = {0, 0, 0};
pos[] = {0, 0, 0};
};
};