mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
112 lines
3.9 KiB
Plaintext
112 lines
3.9 KiB
Plaintext
private["_listTalk","_isZombie","_group","_eyeDir","_attacked","_continue","_type","_chance","_last","_audial","_distance","_refObj","_list","_scaleMvmt","_scalePose","_scaleLight","_anim","_activators","_nearFire","_nearFlare","_scaleAlert","_inAngle","_scaler","_initial","_tPos","_zPos","_cantSee"];
|
|
_refObj = vehicle player;
|
|
_listTalk = (position _refObj) nearEntities [["zZombie_Base"],80];
|
|
_pHeight = (getPosATL _refObj) select 2;
|
|
_attacked = false;
|
|
_multiplier = 1;
|
|
|
|
{
|
|
_continue = true;
|
|
|
|
if (typeOf _x == "DZ_Fin" || typeOf _x == "DZ_Pastor") then { _type = "dog"; } else { _type = "zombie"; };
|
|
//check if untamed dog;
|
|
if (_type == "dog") then {
|
|
_multiplier = 2;
|
|
if ((_x getVariable ["characterID", "0"] == "0") || (_x getVariable ["state", "passive"] == "passive") || (_x getVariable ["characterID", "0"] == dayz_characterID)) then {
|
|
_continue = false;
|
|
};
|
|
};
|
|
|
|
if (alive _x && _continue) then {
|
|
private["_dist"];
|
|
_dist = (_x distance _refObj);
|
|
_group = _x;
|
|
|
|
_chance = 1;
|
|
if ((_x distance player < dayz_areaAffect) and !(animationState _x == "ZombieFeed")) then {
|
|
if (_type == "zombie") then { [_x,"attack",(_chance),true] call dayz_zombieSpeak; };
|
|
//perform an attack
|
|
_last = _x getVariable["lastAttack",0];
|
|
_entHeight = (getPosATL _x) select 2;
|
|
_delta = _pHeight - _entHeight;
|
|
if ( ((time - _last) > 1) and ((_delta < 1.5) and (_delta > -1.5)) ) then {
|
|
zedattack = [_x, _type] spawn player_zombieAttack;
|
|
waitUntil {scriptDone zedattack};
|
|
_x setVariable["lastAttack",time];
|
|
};
|
|
_attacked = true;
|
|
} else {
|
|
if (_type == "zombie") then {
|
|
if (speed _x < 4) then {
|
|
[_x,"idle",(_chance + 4),true] call dayz_zombieSpeak;
|
|
} else {
|
|
[_x,"chase",(_chance + 3),true] call dayz_zombieSpeak;
|
|
};
|
|
};
|
|
};
|
|
//Noise Activation
|
|
_targets = _group getVariable ["targets",[]];
|
|
if (!(_refObj in _targets)) then {
|
|
if (_dist < DAYZ_disAudial) then {
|
|
if (DAYZ_disAudial > 80) then {
|
|
_targets set [count _targets, driver _refObj];
|
|
_group setVariable ["targets",_targets,true];
|
|
} else {
|
|
_chance = [_x,_dist,DAYZ_disAudial] call dayz_losChance;
|
|
//diag_log ("Visual Detection: " + str([_x,_dist]) + " " + str(_chance));
|
|
if ((random 1) < _chance) then {
|
|
_cantSee = [_x,_refObj] call dayz_losCheck;
|
|
if (!_cantSee) then {
|
|
_targets set [count _targets, driver _refObj];
|
|
_group setVariable ["targets",_targets,true];
|
|
} else {
|
|
if (_dist < (DAYZ_disAudial / 2)) then {
|
|
_targets set [count _targets, driver _refObj];
|
|
_group setVariable ["targets",_targets,true];
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
//Sight Activation
|
|
_targets = _group getVariable ["targets",[]];
|
|
if (!(_refObj in _targets)) then {
|
|
if (_dist < DAYZ_disVisual) then {
|
|
_chance = [_x,_dist,DAYZ_disVisual] call dayz_losChance;
|
|
//diag_log ("Visual Detection: " + str([_x,_dist]) + " " + str(_chance));
|
|
if ((random 1) < _chance) then {
|
|
//diag_log ("Chance Detection");
|
|
_tPos = (getPosASL _refObj);
|
|
_zPos = (getPosASL _x);
|
|
//_eyeDir = _x call dayz_eyeDir;
|
|
_eyeDir = direction _x;
|
|
_inAngle = [_zPos,_eyeDir,(30 * _multiplier),_tPos] call fnc_inAngleSector;
|
|
if (_inAngle) then {
|
|
//diag_log ("In Angle");
|
|
//LOS check
|
|
_cantSee = [_x,_refObj] call dayz_losCheck;
|
|
//diag_log ("LOS Check: " + str(_cantSee));
|
|
if (!_cantSee) then {
|
|
//diag_log ("Within LOS! Target");
|
|
_targets set [count _targets, driver _refObj];
|
|
_group setVariable ["targets",_targets,true];
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
} forEach _listTalk;
|
|
|
|
if (_attacked) then {
|
|
if (r_player_unconscious) then {
|
|
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
|
} else {
|
|
_lowBlood = (r_player_blood / r_player_bloodTotal) < 0.5;
|
|
if (_lowBlood) then {
|
|
dayz_panicCooldown = time;
|
|
[_refObj,"panic",3,false] call dayz_zombieSpeak;
|
|
};
|
|
};
|
|
}; |