mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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63 lines
2.0 KiB
Plaintext
63 lines
2.0 KiB
Plaintext
private["_type","_isAir","_inVehicle","_dateNow","_maxZombies","_maxWildZombies","_age","_nearbyBuildings","_radius","_locationstypes","_nearestCity","_position","_nearbytype"];
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_type = _this select 0;
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_Keepspawning = _this select 1;
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_isAir = vehicle player iskindof "Air";
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_inVehicle = (vehicle player != player);
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_dateNow = (DateToNumber date);
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_maxZombies = dayz_maxLocalZombies;
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_maxWildZombies = 3;
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_age = -1;
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_nearbyBuildings = [];
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_radius = 200;
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_maxZombies = 10;
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diag_log ("Type: " +str(_type));
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//diag_log("SPAWN CHECKING: Starting");
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_locationstypes = ["NameCityCapital","NameCity","NameVillage"];
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_nearestCity = nearestLocations [getPos player, _locationstypes, _radius];
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_townname = text (_nearestCity select 0);
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_position = getPosATL player;
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_nearbytype = type (_nearestCity select 0);
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switch (_nearbytype) do {
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case "NameVillage": {
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_radius = 250;
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_maxZombies = 30;
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};
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case "NameCity": {
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_radius = 300;
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_maxZombies = 40;
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};
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case "NameCityCapital": {
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_radius = 400;
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_maxZombies = 50;
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};
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};
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_spawnZombies = count (_position nearEntities ["zZombie_Base",_radius]) < _maxZombies;
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switch (_type) do {
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case "Zeds": {
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if (_spawnZombies) then {
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//_nearbyBuildings = nearestObjects [_position, ["building"], _radius];
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_nearbyBuildings = nearestObjects [_position, dayz_LootBuildings, _radius];
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_nearbyCount = count _nearbyBuildings;
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if (_nearbyCount > 0) then {
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies, _nearbyBuildings] call player_spawnzedCheck;
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};
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};
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};
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case "Wild": {
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//[_position, _maxZombies] call wild_spawnZombies;
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};
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case "Loot": {
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//_nearbyBuildings = nearestObjects [_position, ["building"], _radius];
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_nearbyBuildings = nearestObjects [_position, dayz_ZombieBuildings, _radius];
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_nearbyCount = count _nearbyBuildings;
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if (_nearbyCount > 0) then {
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings] call player_spawnlootCheck;
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};
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};
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}; |