Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuildWood.hpp
AirwavesMan 7e361f5c7a Add Wood Floor 4x
Model made by @Helion4
2020-12-18 14:06:01 +01:00

323 lines
9.3 KiB
C++

class WoodRamp_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
armor = 2000;
displayName = $STR_EPOCH_WOODRAMP;
GhostPreview = "WoodRamp_Preview_DZ";
};
class WoodFloor_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch\models\Wood_Floor.p3d";
armor = 2000;
displayName = $STR_EPOCH_FLOORCEILING;
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorHalf_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch\models\half_floor.p3d";
armor = 1000;
displayName = $STR_EPOCH_FLOORCEILINGHALF;
maintainBuilding[] = {{"PartWoodLumber",2}};
constructioncount = 2;
GhostPreview = "WoodFloorHalf_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorQuarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
armor = 500;
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodFloorQuarter_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloor4x_DZ: ModularItems {
scope = 2;
offset[] = {0,6,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_2x2.p3d";
armor = 4000;
displayName = $STR_EPOCH_FLOORCEILING4x;
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor4x_Preview_DZ";
};
class WoodLargeWall_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\large_wall.p3d";
armor = 2200;
displayName = $STR_EPOCH_LARGEWOODWALL;
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWallDoor_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\large_wall_door.p3d";
armor = 2200;
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWallWin_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\large_wall_win.p3d";
armor = 2200;
displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWallWin_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWall_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\small_wall.p3d";
armor = 2000;
displayName = $STR_EPOCH_WOODWALL;
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartGlass",1}}};
GhostPreview = "WoodSmallWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallThird_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\third_wall.p3d";
armor = 600;
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodSmallWallThird_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallWin_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\small_wall_win.p3d";
armor = 2000;
displayName = $STR_EPOCH_WALLWITHWINDOW;
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallWin_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallDoor_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
armor = 2000;
displayName = $STR_EPOCH_WALLWITHDOORWAY;
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodTriangleWall_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
armor = 1500;
displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
maintainBuilding[] = {{"PartWoodLumber",1}};
};
class WoodStairs_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\wood_stairs.p3d";
armor = 600;
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}};
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodStairsRails_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
armor = 700;
displayName = $STR_EPOCH_WOODSTAIRSRAILS;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodStairsSans_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
armor = 500;
displayName = $STR_EPOCH_WOODSTAIRS;
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox","Handsaw_DZE"},{{"PartWoodLumber",2}}};
GhostPreview = "WoodStairsSans_Preview_DZ";
};
class WoodFloorStairs_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
armor = 1000;
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
};
class WoodLadder_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\wood_ladder.p3d";
armor = 300;
displayName = $STR_EPOCH_WOODLADDER;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodLadder_Preview_DZ";
ladders[] = {{"start1","end1"}};
};
class WoodHandrail_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
armor = 300;
displayName = $STR_EPOCH_WOODRAIL;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "Wood_Handrail_Preview_DZ";
};
class WoodPillar_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};
model = "z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
armor = 700;
displayName = $STR_EPOCH_WOODPILLAR;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "Wood_Pillar_Preview_DZ";
};
class WoodGateFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
armor = 2800;
displayName = $STR_EPOCH_WOODGATEFRAME;
maintainBuilding[] = {{"PartWoodLumber",4}};
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
GhostPreview = "WoodGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};