Files
DayZ-Epoch/SQF/dayz_epoch/textures/skull.rvmat
vbawol c11e8c47b2 1.0.1.5 RC4
+ [ADDED] workbench can be built anywhere and allows crafting of all
items.
+ [ADDED] Black market vendor the trader city stary.
+ [FIXED] Many other fixes
2013-07-10 15:45:23 -05:00

79 lines
1.3 KiB
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ambient[]={0.3019608,0.3019608,0.3019608,0.79000002};
diffuse[]={0.3019608,0.3019608,0.3019608,0.78999996};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={0.70588237,0.70588237,0.70588237,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\Skull_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="z\addons\dayz_epoch\textures\bar_dt.paa";
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="z\addons\dayz_epoch\textures\bar_ao.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\Skull_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.8,0)";
uvSource="none";
};
class Stage7
{
texture="z\addons\dayz_epoch\textures\env_land_co.paa";
uvSource="none";
};