Files
DayZ-Epoch/SQF/dayz_server/compile/server_deleteObj.sqf
oiad be1fb51fe8 player_onPause fixes (#1796)
* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
2016-11-12 20:56:58 -05:00

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/*
[_objectID,_objectUID] call server_deleteObj;
*/
private["_id","_uid","_key","_activatingPlayer"];
_id = _this select 0;
_uid = _this select 1;
_activatingPlayer = _this select 2;
if (isServer) then {
//remove from database
if (parseNumber _id > 0) then {
//Send request
_key = format["CHILD:304:%1:",_id];
_key call server_hiveWrite;
diag_log format["DELETE: Player %1 deleted object with ID: %2",_activatingPlayer,_id];
} else {
//Send request
_key = format["CHILD:310:%1:",_uid];
_key call server_hiveWrite;
diag_log format["DELETE: Player %1 deleted object with UID: %2",_activatingPlayer,_uid];
};
};