mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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127 lines
4.0 KiB
Plaintext
127 lines
4.0 KiB
Plaintext
/*
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Check object's ownership and friends (plot and door)
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Original concept by RimBlock (github.com/RimBlock)
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Extended by Bruce-LXXVI to support different target objects
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and allow fine grained access policies
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Parameters:
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_this select 0: object - player calling this function
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_this select 1: object - target to check ownership and friendlies of
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Returns:
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_return select 0: bool - player is owner of target object
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_return select 1: bool - player is friends with owner of target object
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_return select 2: bool - player is plot owner
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_return select 3: bool - player is plot friend
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_return select 4: bool - player is plot management admin
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_return select 5: bool - player is target friend
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_return select 6: bool - player is target management admin
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_return select 7: string - detected target type
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2,3,4: always false if no plot nearby
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5,6: always false if _target is not a supported target
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*/
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private [
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"_player" // Player, who wants to access the _target
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,"_target" // The target object the _player wants to access
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,"_isOwner" // return value
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,"_isFriendly" // return value
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,"_isPlotOwner" // return value
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,"_isPlotFriend" // return value
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,"_isPlotAdmin" // return value
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,"_isDoorFriend" // return value - Only applicable if target is a door
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,"_isDoorAdmin" // return value - Only applicable if target is a door
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,"_targetType" // return value
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,"_targetOwnerUID" // UID or characterID of the owner of _target
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,"_playerUID" // UID of the _player
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,"_plotcheck" // takes return value of FNC_find_plots
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,"_isNearPlot" // player is in plot's reach
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,"_nearestPlot" // plot object
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,"_plotOwnerUID" // plot owner's UID
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,"_plotFriends" // list of plot friends [["UID", "Name"], ..]
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,"_doorFriends" // list of door friends [["UID", "Name"], ..]
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];
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// assign parameters
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_player = _this select 0;
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_target = _this select 1;
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// Initialize return values
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_isOwner = false;
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_isFriendly = false;
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_isPlotOwner = false;
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_isPlotFriend = false;
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_isPlotAdmin = false;
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_isDoorFriend = false;
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_isDoorAdmin = false;
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_targetType = "";
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// determine target type
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_targetType = if(typeOf _target in DZE_DoorsLocked) then { "DOOR"; } else { "GENERIC"; };
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// determine owner and player id
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// and check if player is owner of target object
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_playerUID = getPlayerUID _player;
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_targetOwnerUID = if (isPlayer _target) then { getPlayerUID _target } else { _target getVariable ["ownerPUID","0"] };
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_isOwner = (_playerUID == _targetOwnerUID);
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// determine _players friends (tagged)
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// and check if owner of _target is tagged friendly
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_friendlies = _player getVariable ["friendlyTo",[]];
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_isFriendly = (_targetOwnerUID in _friendlies);
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// find nearest plot
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_plotcheck = [_player, false] call FNC_find_plots;
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_isNearPlot = ((_plotcheck select 1) > 0);
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_nearestPlot = _plotcheck select 2;
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if(_isNearPlot) then {
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// determine plot owner
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// and check if player is owner of plot
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_plotOwnerUID = _nearestPlot getVariable ["ownerPUID","0"];
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_isPlotOwner = (_playerUID == _plotOwnerUID);
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// determine plot friends
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// and check if player is one of them
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_isPlotFriend = _isPlotOwner; // Plot owner is always a plot friend
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_plotFriends = _nearestPlot getVariable ["plotfriends", []];
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{
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if( (_x select 0) == _playerUID ) then { _isPlotFriend = true; };
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} count _plotFriends;
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// determine plot management admins
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// and check if player is one of them
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if(_playerUID in DZE_PlotManagementAdmins) then { _isPlotAdmin = true; };
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};
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// Process target type DOOR
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if(_targetType == "DOOR") then {
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// determine door friends
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// and check if player is one of them
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_isDoorFriend = _isOwner; // Door owner is always a door friend
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_doorFriends = _target getVariable ["doorfriends",[]];
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{
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if( (_x select 0) == _playerUID ) then { _isDoorFriend = true; };
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} count _doorFriends;
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// determine door management admins
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// and check if player is one of them
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if(_playerUID in DZE_DoorManagementAdmins) then { _isDoorAdmin = true; };
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};
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// RESULT
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[ _isOwner
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, _isFriendly
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, _isPlotOwner
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, _isPlotFriend
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, _isPlotAdmin
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, _isDoorFriend
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, _isDoorAdmin
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, _targetType
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] |