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Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
79 lines
2.3 KiB
Plaintext
79 lines
2.3 KiB
Plaintext
/*
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Spawns loot at the given building.
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Parameters:
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obj - building to spawn loot at
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type - classname of building
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config - building configs (type, loot chance, loot positions. loot refresh timer)
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Usage:
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[building,classname,_config] call building_spawnLoot;
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Author:
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Foxy
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*/
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#include "\z\addons\dayz_code\util\Vector.hpp"
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#include "\z\addons\dayz_code\loot\Loot.hpp"
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private ["_vectorUp","_type","_config","_lootChance","_lootPos","_lootGroup","_worldPos","_existingPile","_loot","_obj"];
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_obj = _this select 0;
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_type = _this select 1;
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_config = _this select 2;
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_vectorUp = vectorUp _obj;
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if (Vector_Angle(Vector_UP,_vectorUp) > 20) exitWith { 0 };
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_lootChance = getNumber (_config >> "lootChance");
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if (_lootChance <= 0 or ([_obj] call DZE_SafeZonePosCheck)) exitWith {};
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_lootPos = getArray (_config >> "lootPos");
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_lootGroup = Loot_GetGroup(getText(_config >> "lootGroup"));
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{
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//Get the world position of the spawn position
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_worldPos = _obj modelToWorld _x;
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_worldPos set [2, 0 max (_worldPos select 2)];
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//Delete existing lootpiles within 1m of spawn location
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{
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deleteVehicle _x;
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dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
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}
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foreach (_worldPos nearObjects ["ReammoBox", 1]);
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if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
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{
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Loot_SpawnGroup(_lootGroup, _worldPos);
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};
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}
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foreach _lootPos;
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// EPOCH ADDITION
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// lootPosSmall are additional positions in lockers, on shelves, etc. for small objects only.
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// Example: soda cans, small ammo, pistols, bandage, etc.
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if (isArray (_config >> "lootPosSmall")) then {
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_lootPos = getArray (_config >> "lootPosSmall");
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_lootGroup = Loot_GetGroup((getText(_config >> "lootGroup")) + "Small");
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if (_lootGroup >= 1) then {
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{
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//Get the world position of the spawn position
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_worldPos = _obj modelToWorld _x;
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_worldPos set [2, 0 max (_worldPos select 2)];
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//Delete existing lootpiles within 1m of spawn location
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{
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deleteVehicle _x;
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dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
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} foreach (_worldPos nearObjects ["ReammoBox", 1]);
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if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
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{
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Loot_SpawnGroup(_lootGroup, _worldPos);
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};
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} foreach _lootPos;
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} else {
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diag_log format["Loot group small: %1 does not exist", ((getText(_config >> "lootGroup")) + "Small")];
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};
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};
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