Files
DayZ-Epoch/SQF/dayz_code/compile/building_spawnLoot.sqf
worldwidesorrow 7921687ef4 Remove redundancy.
Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
2019-11-11 20:02:34 -06:00

79 lines
2.3 KiB
Plaintext

/*
Spawns loot at the given building.
Parameters:
obj - building to spawn loot at
type - classname of building
config - building configs (type, loot chance, loot positions. loot refresh timer)
Usage:
[building,classname,_config] call building_spawnLoot;
Author:
Foxy
*/
#include "\z\addons\dayz_code\util\Vector.hpp"
#include "\z\addons\dayz_code\loot\Loot.hpp"
private ["_vectorUp","_type","_config","_lootChance","_lootPos","_lootGroup","_worldPos","_existingPile","_loot","_obj"];
_obj = _this select 0;
_type = _this select 1;
_config = _this select 2;
_vectorUp = vectorUp _obj;
if (Vector_Angle(Vector_UP,_vectorUp) > 20) exitWith { 0 };
_lootChance = getNumber (_config >> "lootChance");
if (_lootChance <= 0 or ([_obj] call DZE_SafeZonePosCheck)) exitWith {};
_lootPos = getArray (_config >> "lootPos");
_lootGroup = Loot_GetGroup(getText(_config >> "lootGroup"));
{
//Get the world position of the spawn position
_worldPos = _obj modelToWorld _x;
_worldPos set [2, 0 max (_worldPos select 2)];
//Delete existing lootpiles within 1m of spawn location
{
deleteVehicle _x;
dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
}
foreach (_worldPos nearObjects ["ReammoBox", 1]);
if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
{
Loot_SpawnGroup(_lootGroup, _worldPos);
};
}
foreach _lootPos;
// EPOCH ADDITION
// lootPosSmall are additional positions in lockers, on shelves, etc. for small objects only.
// Example: soda cans, small ammo, pistols, bandage, etc.
if (isArray (_config >> "lootPosSmall")) then {
_lootPos = getArray (_config >> "lootPosSmall");
_lootGroup = Loot_GetGroup((getText(_config >> "lootGroup")) + "Small");
if (_lootGroup >= 1) then {
{
//Get the world position of the spawn position
_worldPos = _obj modelToWorld _x;
_worldPos set [2, 0 max (_worldPos select 2)];
//Delete existing lootpiles within 1m of spawn location
{
deleteVehicle _x;
dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
} foreach (_worldPos nearObjects ["ReammoBox", 1]);
if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
{
Loot_SpawnGroup(_lootGroup, _worldPos);
};
} foreach _lootPos;
} else {
diag_log format["Loot group small: %1 does not exist", ((getText(_config >> "lootGroup")) + "Small")];
};
};