mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
420 lines
16 KiB
Plaintext
420 lines
16 KiB
Plaintext
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-500.000000,25.000000,-450.000000,0.000000,"init"};
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item1[] = {"true",8,218,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"true"};
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item2[] = {"waiting",2,250,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"waiting"};
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item3[] = {"___min_loop",4,218,-75.000000,-75.000000,25.000000,-25.000000,4.000000,"5 min" \n "loop"};
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item4[] = {"sync_time",2,250,-75.000000,25.000000,25.000000,75.000000,0.000000,"sync time"};
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item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
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item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
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item7[] = {"",7,210,-491.500000,220.999985,-483.500000,229.000015,0.000000,""};
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item8[] = {"",7,210,-491.500000,-253.999969,-483.500000,-246.000031,0.000000,""};
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item9[] = {"",7,210,421.000000,-178.999985,428.999969,-171.000015,0.000000,""};
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item10[] = {"",7,210,421.000000,146.000000,428.999969,154.000000,0.000000,""};
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item11[] = {"initialized",4,218,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"initialized"};
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item12[] = {"prepare",2,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"prepare"};
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item13[] = {"update_objects",2,250,-325.000000,25.000000,-225.000000,75.000000,0.000000,"update objects"};
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item14[] = {"__s_update__obje",4,218,-325.000000,-75.000000,-225.000000,-25.000000,2.000000,"5s" \n "update " \n "objects"};
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item15[] = {"___second_loop",4,218,-450.000000,-75.000000,-350.000000,-25.000000,1.000000,"1 second" \n "loop"};
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item16[] = {"group_cleanup",2,250,-450.000000,25.000000,-350.000000,75.000000,0.000000,"group" \n "cleanup"};
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item17[] = {"__0_min__loop_1",4,218,50.000000,-75.000000,150.000000,-25.000000,5.000000,"10 min" \n " loop"};
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item18[] = {"cleanup_dead",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"cleanup" \n "dead"};
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item19[] = {"___min__loop",4,218,-200.000000,-75.000000,-100.000000,-25.000000,3.000000,"1 min" \n " loop"};
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item20[] = {"cleanup_loot",2,250,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"};
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item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"};
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item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
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item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"};
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item24[] = {"cleanup_null",2,4346,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
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link0[] = {0,11};
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link1[] = {1,2};
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link2[] = {2,3};
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link3[] = {2,9};
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link4[] = {2,14};
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link5[] = {2,15};
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link6[] = {2,17};
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link7[] = {2,19};
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link8[] = {2,21};
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link9[] = {2,23};
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link10[] = {3,4};
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link11[] = {4,5};
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link12[] = {5,6};
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link13[] = {6,7};
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link14[] = {7,8};
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link15[] = {8,1};
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link16[] = {9,10};
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link17[] = {10,5};
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link18[] = {11,12};
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link19[] = {12,1};
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link20[] = {13,5};
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link21[] = {14,13};
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link22[] = {15,16};
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link23[] = {16,5};
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link24[] = {17,18};
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link25[] = {18,5};
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link26[] = {19,20};
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link27[] = {20,5};
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link28[] = {21,22};
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link29[] = {22,5};
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link30[] = {23,24};
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link31[] = {24,5};
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globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,630,1};
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window[] = {2,-1,-1,-1,-1,838,26,1318,26,3,879};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "DayZ Server Cleanup";
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class States
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{
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/*%FSM<STATE "init">*/
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class init
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{
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name = "init";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "initialized">*/
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class initialized
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{
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priority = 0.000000;
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to="prepare";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "waiting">*/
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class waiting
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{
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name = "waiting";
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init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "__0_min__loop">*/
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class __0_min__loop
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{
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priority = 7.000000;
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to="cleanup_null";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup1800) > 1800)"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastCleanup1800 = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "__5_min__loop">*/
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class __5_min__loop
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{
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priority = 6.000000;
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to="cleanup_animals";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "__0_min__loop_1">*/
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class __0_min__loop_1
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{
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priority = 5.000000;
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to="cleanup_dead";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "___min_loop">*/
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class ___min_loop
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{
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priority = 4.000000;
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to="sync_time";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "___min__loop">*/
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class ___min__loop
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{
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priority = 3.000000;
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to="cleanup_loot";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "__s_update__obje">*/
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class __s_update__obje
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{
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priority = 2.000000;
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to="update_objects";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "___second_loop">*/
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class ___second_loop
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{
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priority = 1.000000;
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to="group_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 1)"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "sync_time">*/
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class sync_time
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{
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name = "sync_time";
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init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n
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" call dze_diag_fps;" \n
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"};" \n
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"call server_timeSync;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "general_cleanup">*/
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class general_cleanup
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{
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name = "general_cleanup";
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init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n
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"" \n
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"//Clean groups" \n
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"{" \n
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" // diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
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" if (count units _x==0) then {" \n
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" deleteGroup _x;" \n
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" // diag_log (""CLEANUP: DELETING A GROUP"");" \n
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" };" \n
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"} forEach allGroups;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "prepare">*/
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class prepare
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{
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name = "prepare";
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init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
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"" \n
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"_lastUpdate = diag_tickTime;" \n
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"_lastNeedUpdate = diag_tickTime;" \n
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"_lastCleanupVehicles = diag_tickTime;" \n
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"_lastCleanupGroups = diag_tickTime;" \n
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"_lastCleanupNull = diag_tickTime;" \n
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"" \n
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"_lastCleanup900 = diag_tickTime;" \n
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"_lastCleanup1800 = diag_tickTime;" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "update_objects">*/
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class update_objects
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{
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name = "update_objects";
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init = /*%FSM<STATEINIT""">*/"{" \n
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" needUpdate_objects = needUpdate_objects - [_x];" \n
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" [_x,""damage"",true] call server_updateObject;" \n
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"} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "group_cleanup">*/
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class group_cleanup
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{
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name = "group_cleanup";
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init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
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" {" \n
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" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
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" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
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" (vehicle _x) setDamage 1;" \n
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" _x setDamage 1;" \n
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" };" \n
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" } forEach allUnits;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "cleanup_dead">*/
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class cleanup_dead
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{
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name = "cleanup_dead";
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init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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|
{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "cleanup_loot">*/
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class cleanup_loot
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{
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name = "cleanup_loot";
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init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n
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" call dze_diag_fps;" \n
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"};" \n
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"" \n
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"[] spawn server_spawnCleanLoot;" \n
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"" \n
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"// set player save time based on server performance" \n
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"PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n
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"publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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|
{
|
|
/*%FSM<LINK "true">*/
|
|
class true
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|
{
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priority = 0.000000;
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to="general_cleanup";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "cleanup_animals">*/
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class cleanup_animals
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{
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name = "cleanup_animals";
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init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n
|
|
"[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
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class Links
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|
{
|
|
/*%FSM<LINK "true">*/
|
|
class true
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|
{
|
|
priority = 0.000000;
|
|
to="general_cleanup";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
/*%FSM<STATE "cleanup_null">*/
|
|
class cleanup_null
|
|
{
|
|
name = "cleanup_null";
|
|
init = /*%FSM<STATEINIT""">*/"if (DZE_CleanNull) then {" \n
|
|
" [] spawn server_spawnCleanNull;" \n
|
|
"};"/*%FSM</STATEINIT""">*/;
|
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
class Links
|
|
{
|
|
/*%FSM<LINK "true">*/
|
|
class true
|
|
{
|
|
priority = 0.000000;
|
|
to="general_cleanup";
|
|
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
};
|
|
/*%FSM</LINK>*/
|
|
};
|
|
};
|
|
/*%FSM</STATE>*/
|
|
};
|
|
initState="init";
|
|
finalStates[] =
|
|
{
|
|
};
|
|
};
|
|
/*%FSM</COMPILE>*/ |