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From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
36 lines
885 B
Plaintext
36 lines
885 B
Plaintext
private ["_newObjects","_change"];
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//_newObjects = [_previous,weapons player] call player_weaponCheck;
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_currentObjects = _this select 0;
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_checkObjects = _this select 1;
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_change = false;
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//Check if some of old loadout not there
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_newObjects = [];
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{
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if (!(_x in _newObjects)) then {
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_type = _x;
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_qtyNow = {_x == _type} count _checkObjects;
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_qtyBefore = {_x == _type} count _currentObjects;
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if (_qtyNow != _qtyBefore) then {
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_change = true;
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};
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_newObjects set [count _newObjects,_type];
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};
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} forEach _currentObjects;
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//Compare current loadout with old loadout
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_newObjects = [];
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{
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if (!(_x in _newObjects)) then {
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_type = _x;
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_qtyNow = {_x == _type} count _checkObjects;
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_qtyBefore = {_x == _type} count _currentObjects;
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if (_qtyNow != _qtyBefore) then {
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_change = true;
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};
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_newObjects set [count _newObjects,_type];
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};
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} forEach _checkObjects;
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_change |