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DayZ-Epoch/SQF/dayz_code/compile/object_setHit.sqf
ebaydayz 77e760fe73 Update private tags
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e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00

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// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
private ["_damage"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
if (_selection != "") then {
_strH = "hit_" + (_selection);
_dam = _unit getVariable [_strH,0];
_unit setVariable [_strH,(_dam + _damage)];
if (_selection in USEC_MinorWounds) then {
_unit setHit[_selection,(_dam + _damage)];
diag_log(format["%1: %2 setHit %3 %4", __FILE__, _unit, _selection, (_dam + _damage)]);
};
};
_damage