Files
DayZ-Epoch/SQF/dayz_code/actions/player_tearClothes.sqf
ebaydayz 77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00

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private ["_skin","_rnd","_rounded","_itemtocreate","_i","_config","_infoText","_result","_nearByPile","_pile","__FILE__"];
_skin = _this;
_config = configFile >> "CfgMagazines" >> _skin;
_itemtocreate = getText (_config >> "Craftoutput");
_rnd = random 3;
_rounded = round _rnd;
call gear_ui_init;
closeDialog 0;
_infoText = "";
//Tear the clothes
player playActionNow "Medic";
[player,"bandage",0,false] call dayz_zombieSpeak;
uiSleep 6;
player removeMagazine _skin;
switch (_rounded) do {
case 0: {
cutText [localize "str_tear_clothes_0", "PLAIN DOWN"];
};
case 1: {
cutText [localize "str_tear_clothes_1", "PLAIN DOWN"];
};
case 2: {
cutText [localize "str_tear_clothes_2", "PLAIN DOWN"];
};
case 3: {
cutText [localize "str_tear_clothes_3", "PLAIN DOWN"];
};
};
_i = 0;
while {_i < _rounded} do {
_i = _i + 1;
_result = [player,_itemtocreate] call BIS_fnc_invAdd;
if (_rnd < 0.5) then {
[player,"equip_string"] call BIS_fnc_invAdd;
};
uiSleep 0.03;
if (!_result) then {
systemchat (localize ("str_tear_clothes_noroom"));
_nearByPile = nearestObjects [getPosATL player, ["WeaponHolder","WeaponHolderBase"], 2];
_pile = if (count _nearByPile > 0) then {_nearByPile select 0};
if (count _nearByPile == 0) then {
_pos = player modeltoWorld [0,1,0];
_pos set [2, 0];
//diag_log format [ "%1 itempos:%2 _nearByPile:%3", __FILE__, _pos, _nearByPile];
_pile = createVehicle ["WeaponHolder", _pos, [], 0.0, "CAN_COLLIDE"];
_pile setPosATL _pos;
};
_pile addMagazineCargoGlobal [_itemtocreate,1];
};
};