Files
DayZ-Epoch/SQF/dayz_code/actions/player_operate.sqf
ebaydayz 77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00

83 lines
2.3 KiB
Plaintext

private ["_type","_fn_Lock","_fn_UnLock","_fn_Open","_fn_Closed","_fn_Set","_fn_Lockold","_fn_UnLockold","_fn_BuildLock","_fn_BuildUnLock"];
_target = ((_this select 3) select 0);
_type = ((_this select 3) select 1);
_fn_Set = {
if (typeOf _target in ["WoodenGate_2","WoodenGate_3","WoodenGate_4"]) then {
_target animate ["DoorR", 0];
_target animate ["DoorL", 0];
//_target setVariable ["isOpen", "0", true];
[_target,true] spawn padlock_open;
};
};
_fn_Lock = {
if (typeOf _target in ["WoodenGate_2","WoodenGate_3","WoodenGate_4"]) then {
_target animate ["DoorR", 0];
_target animate ["DoorL", 0];
_target setVariable ["isOpen", "0", true];
_target setVariable ["dayz_padlockLockStatus",true,true];
};
};
_fn_UnLock = {
if (typeOf _target in ["WoodenGate_2","WoodenGate_3","WoodenGate_4"]) then {
[_target,false] spawn padlock_open;
};
};
_fn_Lockold = {
if (typeOf _target in ["WoodenGate_2","WoodenGate_3","WoodenGate_4"]) then {
_target animate ["DoorR", 0];
_target animate ["DoorL", 0];
_target setVariable ["isOpen", "0", true];
cutText ["Gates locked.", "PLAIN DOWN"];
};
};
_fn_UnLockold = {
if (typeOf _target in ["WoodenGate_2","WoodenGate_3","WoodenGate_4"]) then {
_target setVariable ["isOpen", "1", true];
cutText ["Gates Unlocked.", "PLAIN DOWN"];
};
};
_fn_Open = {
if (typeOf _target in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"]) then {
_target animate ["DoorR", 1];
_target animate ["DoorL", 1];
cutText ["Gates Opened.", "PLAIN DOWN"];
};
};
_fn_Closed = {
if (typeOf _target in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"]) then {
_target animate ["DoorR", 0];
_target animate ["DoorL", 0];
cutText ["Gates Closed.", "PLAIN DOWN"];
};
};
_fn_BuildLock = {
_target setVariable ["BuildLock",true,true];
PVDZ_Server_buildLock = [_target];
publicVariableServer "PVDZ_Server_buildLock";
};
_fn_BuildUnLock = {
_target setVariable ["BuildLock",false,true];
PVDZ_Server_buildLock = [_target];
publicVariableServer "PVDZ_Server_buildLock";
};
switch (_type) do {
case "Lock": { call _fn_Lock; };
case "Unlock": { call _fn_UnLock; };
case "Open": { call _fn_Open; };
case "Close": { call _fn_Closed; };
case "Set": { call _fn_Set; };
case "BuildLock": { call _fn_BuildLock; };
case "BuildUnLock": { call _fn_BuildUnLock; };
};