mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
25 lines
934 B
Plaintext
25 lines
934 B
Plaintext
private ["_qty_arrows","_qty_quivers","_control","_qty_quiverarrows","_qty_quiverfreeslots","_qty_arrows2add"];
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disableSerialization;
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call gear_ui_init;
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_qty_arrows = {_x == "WoodenArrow"} count magazines player;
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_qty_quivers = {_x == "Quiver"} count magazines player;
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_control = uiNamespace getVariable 'uiControl';
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_qty_quiverarrows = gearSlotAmmoCount _control;
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_qty_quiverfreeslots = 12-_qty_quiverarrows;
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//if (_qty_quivers > 1) exitWith { cutText [localize "str_quiver_reachlimit", "PLAIN DOWN"];};
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if (_qty_quiverfreeslots > 0) then {
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_qty_arrows2add = _qty_quiverfreeslots min _qty_arrows;
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player removeMagazine "Quiver";
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for "_x" from 1 to _qty_arrows2add do {
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player removeMagazine "WoodenArrow";
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};
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player addMagazine ["Quiver",_qty_quiverarrows+_qty_arrows2add];
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cutText [format [localize "str_quiver_addarrows",_qty_arrows2add], "PLAIN DOWN"];
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} else {
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cutText [localize "str_quiver_full", "PLAIN DOWN"];
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};
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