Files
DayZ-Epoch/SQF/dayz_code/actions/player_attach_bomb.sqf
ebaydayz 77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00

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private ["_theBomb","_vehicle","_curFuel","_newFuel","_timeLeft","_hasToolbox","_hasCarBomb","_dis","_sfx","_alreadyBombed","_hasCrowbar"];
_vehicle = _this select 3;
_hasToolbox = "ItemToolbox" in items player;
_hasCrowbar = "ItemCrowbar" in items player;
_hasCarBomb = "ItemCarBomb" in magazines player;
_alreadyBombed = _vehicle getVariable["hasBomb",false];
if(!_hasToolbox or !_hasCrowbar) exitWith {
cutText [localize "str_bombToolMissing", "PLAIN DOWN"];
};
if(!_hasCarBomb) exitWith {
cutText [localize "str_bombMissing", "PLAIN DOWN"];
};
/*
if(_vehicle getVariable["hasBomb",false]) exitWith {
cutText [localize "str_bombAlready", "PLAIN DOWN"];
};
*/
player removeMagazine "ItemCarBomb";
//wait a bit
player playActionNow "Medic";
uiSleep 1;
//DO Animation
_dis=20;
_sfx = "tentunpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
//Send the Eventhandler to Server
if(!_alreadyBombed) then {
PVDZ_dayzCarBomb = [_vehicle,getPlayerUID player];
publicVariableServer "PVDZ_dayzCarBomb";
};
cutText [localize "str_bombAttached", "PLAIN DOWN"];