mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
27 lines
836 B
Plaintext
27 lines
836 B
Plaintext
private["_flare","_text"];
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_flare = _this select 3;
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player playActionNow "PutDown";
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uiSleep 2;
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_flare attachTo [player,[0,0,0],"granat2"];
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[_flare, -90, -10] call object_setpitchbank;
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[_flare] call FNC_GetSetPos;
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_flare setVariable ["owner",player,true];
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player removeAction s_player_grabflare;
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player removeAction s_player_removeflare;
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dayz_hasLight = true;
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//Add Drop Action
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_text = getText (configFile >> "CfgAmmo" >> (typeOf _flare) >> "displayName");
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s_player_dropflare = player addAction [format[localize "str_actions_medical_16",_text], "\z\addons\dayz_code\actions\flare_drop.sqf",_flare, 1, false, true, "", ""];
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while {(alive _flare) and dayz_hasLight} do {
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uiSleep 0.1;
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};
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if (dayz_hasLight) then {
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dayz_hasLight = false;
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player removeAction s_player_dropflare;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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};
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