mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
122 lines
3.8 KiB
Plaintext
122 lines
3.8 KiB
Plaintext
private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
|
|
//PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
|
_object = _this select 0;
|
|
_worldspace = _this select 1;
|
|
_class = _this select 2;
|
|
_donotusekey = _this select 3;
|
|
_keySelected = _this select 4;
|
|
_activatingPlayer = _this select 5;
|
|
|
|
if(_donotusekey) then {
|
|
_isOK = true;
|
|
} else {
|
|
_isOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
|
};
|
|
|
|
if(!_isOK) exitWith { diag_log ("HIVE: CARKEY DOES NOT EXIST: "+ str(_keySelected)); };
|
|
|
|
if(_donotusekey) then {
|
|
_characterID = _keySelected;
|
|
} else {
|
|
_characterID = str(getNumber(configFile >> "CfgWeapons" >> _keySelected >> "keyid"));
|
|
};
|
|
|
|
diag_log ("PUBLISH: Attempt " + str(_object));
|
|
_dir = _worldspace select 0;
|
|
_location = _worldspace select 1;
|
|
|
|
//Generate UID test using time
|
|
_uid = _worldspace call dayz_objectUID3;
|
|
|
|
// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
|
|
|
|
//Send request
|
|
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
|
|
diag_log ("HIVE: WRITE: "+ str(_key));
|
|
_key call server_hiveWrite;
|
|
|
|
// Switched to spawn so we can wait a bit for the ID
|
|
[_object,_uid,_characterID,_class,_dir,_location,_donotusekey,_activatingPlayer] spawn {
|
|
private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_donotusekey","_activatingPlayer"];
|
|
|
|
_object = _this select 0;
|
|
_uid = _this select 1;
|
|
_characterID = _this select 2;
|
|
_class = _this select 3;
|
|
//_dir = _this select 4;
|
|
_location = _this select 5;
|
|
_donotusekey = _this select 6;
|
|
_activatingPlayer = _this select 7;
|
|
|
|
_done = false;
|
|
_retry = 0;
|
|
// TODO: Needs major overhaul for 1.1
|
|
while {_retry < 10} do {
|
|
|
|
sleep 1;
|
|
// GET DB ID
|
|
_key = format["CHILD:388:%1:",_uid];
|
|
diag_log ("HIVE: WRITE: "+ str(_key));
|
|
_result = _key call server_hiveReadWrite;
|
|
_outcome = _result select 0;
|
|
if (_outcome == "PASS") then {
|
|
_oid = _result select 1;
|
|
//_object setVariable ["ObjectID", _oid, true];
|
|
diag_log("CUSTOM: Selected " + str(_oid));
|
|
_done = true;
|
|
_retry = 100;
|
|
|
|
} else {
|
|
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
|
|
_done = false;
|
|
_retry = _retry + 1;
|
|
};
|
|
};
|
|
|
|
// Remove marker
|
|
deleteVehicle _object;
|
|
|
|
if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
|
|
|
|
if(DZE_TRADER_SPAWNMODE) then {
|
|
_object_para = createVehicle ["ParachuteMediumWest", [0,0,0], [], 0, "CAN_COLLIDE"];
|
|
_object_para setPos [_location select 0, _location select 1,(_location select 2) + 65];
|
|
_object = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
|
|
} else {
|
|
_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
|
|
};
|
|
|
|
if(!_donotusekey) then {
|
|
// Lock vehicle
|
|
_object setvehiclelock "locked";
|
|
};
|
|
|
|
clearWeaponCargoGlobal _object;
|
|
clearMagazineCargoGlobal _object;
|
|
// _object setVehicleAmmo DZE_vehicleAmmo;
|
|
|
|
_object setVariable ["ObjectID", _oid, true];
|
|
|
|
_object setVariable ["lastUpdate",time];
|
|
|
|
_object setVariable ["CharacterID", _characterID, true];
|
|
|
|
if(DZE_TRADER_SPAWNMODE) then {
|
|
_object attachTo [_object_para, [0,0,-1.6]];
|
|
sleep 1.0;
|
|
WaitUntil{(([_object] call FNC_GetPos) select 2) < 0.1};
|
|
detach _object;
|
|
deleteVehicle _object_para;
|
|
};
|
|
|
|
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
|
|
|
|
_object call fnc_veh_ResetEH;
|
|
|
|
// for non JIP users this should make sure everyone has eventhandlers for vehicles.
|
|
PVDZE_veh_Init = _object;
|
|
publicVariable "PVDZE_veh_Init";
|
|
|
|
diag_log ("PUBLISH: " + str(_activatingPlayer) + " Bought " + (_class) + " with ID " + str(_uid));
|
|
};
|