mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
private ["_handle","_cursor","_delMe","_first","_town","_day","_world","_nearestCity"];
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while {true} do {
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_handle = [] spawn player_animalCheck;
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waitUntil{scriptDone _handle};
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//check monitored buildings
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_cursor = 0;
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_delMe = false;
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{
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private["_bPos","_isNoone"];
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_bPos = getPosATL _x;
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_isNoone = {isPlayer _x} count (_bPos nearEntities ["Man",200]) == 0;
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if (_isNoone) then {
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_x setVariable ["zombied",objNull,true];
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dayz_buildingMonitor set [_cursor,"DEL"];
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_delMe = true;
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};
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_cursor = _cursor + 1;
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} forEach dayz_buildingMonitor;
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if (_delMe) then {
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dayz_buildingMonitor = dayz_buildingMonitor - ["DEL"];
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};
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//Check if new day
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_day = round(360 * (dateToNumber date));
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if(dayz_currentDay != _day) then {
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dayz_sunRise = call world_sunRise;
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dayz_currentDay = _day;
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};
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_world = toUpper(worldName); //toUpper(getText (configFile >> "CfgWorlds" >> (worldName) >> "description"));
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_nearestCity = nearestLocations [([player] call FNC_GetPos), ["NameCityCapital","NameCity","NameVillage","NameLocal"],300];
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if (count _nearestCity > 0) then {
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_town = text (_nearestCity select 0);
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if(dayz_PreviousTown == "Wilderness") then {
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dayz_PreviousTown = _town;
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};
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if(_town != dayz_PreviousTown) then {
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_first = [_world,_town,""] spawn BIS_fnc_infoText;
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};
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dayz_PreviousTown = _town;
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};
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//wait
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sleep 5;
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}; |