Files
DayZ-Epoch/SQF/dayz_code/system/dog_agent.fsm
icomrade 774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00

1156 lines
46 KiB
Plaintext

/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Dog Agent">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-150.000000,-75.000000,-50.000000,-25.000000,0.000000,"init"};
item1[] = {"idle_exceeded",4,218,0.000000,225.000000,100.000000,275.000000,0.000000,"idle" \n "exceeded"};
item2[] = {"master_moved",4,218,-150.000000,300.000000,-50.000000,350.000000,0.000000,"master" \n "moved"};
item3[] = {"Moving",2,250,-150.000000,375.000000,-50.000000,425.000000,0.000000,"Moving"};
item4[] = {"close",4,218,-275.000000,300.000000,-175.000000,350.000000,1.000000,"close"};
item5[] = {"",7,210,-229.000000,246.000000,-221.000000,254.000000,0.000000,""};
item6[] = {"Waiting",2,250,-150.000000,225.000000,-50.000000,275.000000,0.000000,"Waiting"};
item7[] = {"preloaded",4,218,-150.000000,0.000000,-50.000000,50.000000,0.000000,"preloaded"};
item8[] = {"reorientate",4,218,-150.000000,450.000000,-50.000000,500.000000,0.000000,"reorientate"};
item9[] = {"Sitting",2,250,150.000000,225.000000,250.000000,275.000000,0.000000,"Sitting"};
item10[] = {"master_moved",4,218,350.000000,275.000000,450.000000,325.000000,0.000000,"master" \n "moved"};
item11[] = {"Getting_Up",2,250,525.000000,200.000000,625.000000,250.000000,0.000000,"Getting Up"};
item12[] = {"Up",4,218,525.000000,500.000000,625.000000,550.000000,0.000000,"Up"};
item13[] = {"dead",4,218,0.000000,300.000000,100.000000,350.000000,9.000000,"dead"};
item14[] = {"End",1,250,0.000000,375.000000,100.000000,425.000000,0.000000,"End"};
item15[] = {"stay",4,218,0.000000,125.000000,100.000000,175.000000,1.000000,"stay"};
item16[] = {"",7,210,-29.000002,245.999985,-20.999998,254.000015,0.000000,""};
item17[] = {"",7,210,-29.000000,146.000000,-21.000000,153.999985,0.000000,""};
item18[] = {"Staying",2,250,150.000000,125.000000,250.000000,175.000000,0.000000,"Staying"};
item19[] = {"commanded",4,218,350.000000,175.000000,450.000000,225.000000,0.000000,"commanded"};
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item21[] = {"",7,210,271.000000,196.000000,279.000000,204.000000,0.000000,""};
item22[] = {"too_long",4,218,350.000000,125.000000,450.000000,175.000000,0.000000,"too long"};
item23[] = {"",7,210,271.000000,246.000000,279.000000,254.000000,0.000000,""};
item24[] = {"",7,210,271.000000,296.000000,279.000000,304.000000,0.000000,""};
item25[] = {"track",4,218,0.000000,25.000000,100.000000,75.000000,0.000000,"track"};
item26[] = {"",7,210,-29.000000,46.000008,-21.000000,53.999996,0.000000,""};
item27[] = {"Tracking",2,250,275.000000,-50.000000,375.000000,0.000000,0.000000,"Tracking"};
item28[] = {"commanded",4,218,425.000000,-50.000000,525.000000,0.000000,0.000000,"commanded"};
item29[] = {"Checking",2,250,150.000000,25.000000,250.000000,75.000000,0.000000,"Checking"};
item30[] = {"has_target",4,218,150.000000,-50.000000,250.000000,0.000000,1.000000,"has target"};
item31[] = {"no_target",4,218,425.000000,25.000000,525.000000,75.000000,4.000000,"no target"};
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item35[] = {"",7,210,396.000000,-28.999994,404.000000,-21.000006,0.000000,""};
item36[] = {"at_target",4,218,350.000000,-125.000000,450.000000,-75.000000,1.000000,"at target"};
item37[] = {"",7,210,571.000000,-28.999992,579.000000,-21.000008,0.000000,""};
item38[] = {"",7,210,571.000000,46.000008,579.000000,53.999996,0.000000,""};
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item40[] = {"",7,210,421.000000,-404.000000,429.000000,-396.000000,0.000000,""};
item41[] = {"reorientate",4,218,225.000000,-125.000000,325.000000,-75.000000,0.000000,"reorientate"};
item42[] = {"action_init",2,250,-150.000000,75.000000,-50.000000,125.000000,0.000000,"action init"};
item43[] = {"true",8,218,-150.000000,150.000000,-50.000000,200.000000,0.000000,"true"};
item44[] = {"commanded",4,218,350.000000,225.000000,450.000000,275.000000,0.000000,"commanded"};
item45[] = {"",7,210,-304.000000,246.000000,-296.000000,253.999985,0.000000,""};
item46[] = {"",7,210,-29.000000,321.000000,-21.000000,329.000000,0.000000,""};
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item50[] = {"",7,210,196.000000,96.000000,204.000000,104.000000,0.000000,""};
item51[] = {"",7,210,-29.000000,96.000000,-21.000000,104.000000,0.000000,""};
item52[] = {"move",4,218,0.000000,-300.000000,100.000000,-250.000000,8.000000,"move"};
item53[] = {"Get_Position",2,250,125.000000,-300.000000,225.000000,-250.000000,0.000000,"Get Position"};
item54[] = {"valid_position",4,218,125.000000,-375.000000,225.000000,-325.000000,0.000000,"valid position"};
item55[] = {"Moving_1",2,250,250.000000,-375.000000,350.000000,-325.000000,0.000000,"Moving"};
item56[] = {"no_position",4,218,125.000000,-225.000000,225.000000,-175.000000,0.000000,"no position"};
item57[] = {"commanded",4,218,250.000000,-225.000000,350.000000,-175.000000,0.000000,"commanded"};
item58[] = {"",7,210,170.999969,-154.000000,179.000031,-146.000000,0.000000,""};
item59[] = {"lost",4,218,400.000000,-325.000000,500.000000,-275.000000,0.000000,"lost"};
item60[] = {"",7,210,658.500000,-354.000000,666.500000,-346.000000,0.000000,""};
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item65[] = {"",7,210,721.000061,-404.000000,728.999939,-396.000000,0.000000,""};
item66[] = {"",7,210,721.000000,-279.000000,729.000000,-271.000000,0.000000,""};
item67[] = {"",7,210,721.000000,358.500000,729.000000,366.499969,0.000000,""};
item68[] = {"",7,210,-29.000000,246.000000,-21.000000,254.000000,0.000000,""};
item69[] = {"",7,210,120.999992,358.500000,129.000000,366.500000,0.000000,""};
item70[] = {"",7,210,-29.000000,-354.000000,-21.000000,-346.000000,0.000000,""};
item71[] = {"player_enter__ve",4,218,-150.000000,-375.000000,-50.000000,-325.000000,2.000000,"player enter " \n "vehicle"};
item72[] = {"in_vehicle",2,250,-525.000000,-375.000000,-425.000000,-325.000000,0.000000,"in vehicle"};
item73[] = {"player_exit__veh",4,218,-525.000000,-300.000000,-425.000000,-250.000000,0.000000,"player exit " \n "vehicle"};
item74[] = {"",7,210,-228.999985,-404.000000,-221.000015,-396.000000,0.000000,""};
item75[] = {"move_to_vehicle",2,250,-275.000000,-375.000000,-175.000000,-325.000000,0.000000,"move to vehicle"};
item76[] = {"at_vehicle",4,218,-400.000000,-375.000000,-300.000000,-325.000000,0.000000,"at vehicle"};
item77[] = {"",7,210,-478.999969,-404.000000,-471.000031,-396.000000,0.000000,""};
item78[] = {"",7,210,-229.000000,-404.000000,-221.000000,-396.000000,0.000000,""};
item79[] = {"vehicle_too_far",4,218,-275.000000,-300.000000,-175.000000,-250.000000,0.000000,"vehicle too far"};
item80[] = {"Wait",2,250,-400.000000,-300.000000,-300.000000,-250.000000,0.000000,"Wait"};
item81[] = {"call_back",4,218,-400.000000,-225.000000,-300.000000,-175.000000,0.000000,"call back"};
item82[] = {"",7,210,-354.000000,246.000000,-346.000000,254.000000,0.000000,""};
item83[] = {"In_Position",4,218,-300.000000,-250.000000,-200.000000,-200.000000,1.000000,"In Position"};
item84[] = {"reorientate",4,218,-175.000000,-325.000000,-75.000000,-275.000000,0.000000,"reorientate"};
item85[] = {"",7,210,-479.000000,96.000008,-471.000000,103.999992,0.000000,""};
item86[] = {"",7,210,96.000000,96.000000,104.000000,104.000000,0.000000,""};
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item89[] = {"",7,210,471.000000,196.000000,479.000000,204.000000,0.000000,""};
item90[] = {"",7,210,471.000000,246.000000,479.000000,254.000000,0.000000,""};
item91[] = {"",7,210,471.000000,296.000000,479.000000,304.000000,0.000000,""};
item92[] = {"",7,210,-304.000000,520.999939,-296.000000,529.000000,0.000000,""};
item93[] = {"",7,210,-354.000000,246.000000,-346.000000,254.000000,0.000000,""};
item94[] = {"has_target",4,218,250.000000,-475.000000,350.000000,-425.000000,2.000000,"has target"};
item95[] = {"chase",2,250,375.000000,-475.000000,475.000000,-425.000000,0.000000,"chase"};
item96[] = {"reorientate",4,218,375.000000,-550.000000,475.000000,-500.000000,0.000000,"reorientate"};
item97[] = {"",7,210,658.500000,-454.000000,666.500000,-446.000000,0.000000,""};
item98[] = {"",7,210,495.999969,-454.000000,504.000000,-446.000000,0.000000,""};
item99[] = {"",7,210,658.500000,-503.999969,666.500000,-496.000000,0.000000,""};
item100[] = {"",7,210,496.000000,-554.000000,504.000000,-546.000000,0.000000,""};
item101[] = {"commanded",4,218,525.000000,-575.000000,625.000000,-525.000000,0.000000,"commanded"};
item102[] = {"target_lost",4,218,525.000000,-475.000000,625.000000,-425.000000,0.000000,"target lost"};
item103[] = {"target_dead",4,218,525.000000,-525.000000,625.000000,-475.000000,0.000000,"target dead"};
item104[] = {"",7,210,696.000000,-154.000000,704.000000,-146.000000,0.000000,""};
item105[] = {"find_target",4,218,350.000000,-275.000000,450.000000,-225.000000,1.000000,"find target"};
item106[] = {"DayZ_Dog_Agent_FSM",-1,250,-475.000000,-625.000000,-75.000000,-425.000000,0.000000,"DayZ Dog Agent FSM" \n "Created by Rocket and Alby"};
item107[] = {"____FAKE____",9,4280,0.000000,0.000000,0.000000,0.000000,0.000000,"____FAKE____"};
version=1;
class LayoutItems
{
class Item106
{
class ItemInfo
{
FontFace="Arial";
FontHeight=19;
lStyle=1;
lColor=-1;
};
};
};
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link134[] = {104,33};
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globals[] = {25.000000,1,0,0,0,640,480,1,328,6316128,1,-1050.945190,1340.164185,622.805908,-920.993103,1411,1030,1};
window[] = {2,-1,-1,-1,-1,1040,260,1468,260,3,1429};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "DayZ Dog Agent";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/"_dog = _this select 0;" \n
"_type = _this select 1;" \n
"_standing = true;" \n
"_command = ""none"";" \n
"_forceWalk = false;" \n
"_maxSpeed = 1;" \n
"_maxSpeedInit = _maxSpeed;" \n
"_forceChange = false;" \n
"_staySkill = 30;" \n
"_senseSkill = 300; //x3 for tracking?" \n
"_target = objNull;" \n
"_attackTarget = objNull;" \n
"_target setVariable ['forceWalk',false];" \n
"_pos = [_dog] call FNC_GetPos;" \n
"_lastPos = _pos;" \n
"_move = """";" \n
"_movePos = [];" \n
"_watchDog = true;" \n
"_idleTime = 5;" \n
"_coolDown = 0;" \n
"" \n
"_hunger = 0;" \n
"_thrist = 0;" \n
"_actionLieDown = false;" \n
"" \n
"_character = player;" \n
"" \n
"_actionDir = ""\z\addons\dayz_code\actions\dog\"";" \n
"" \n
"_speedVal = [1,8,-1];" \n
"" \n
"_dog setVariable [""state"", ""passive"", true];" \n
"_dog setVariable [""currentSpeed"", _maxSpeed];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "preloaded">*/
class preloaded
{
priority = 0.000000;
to="action_init";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"dayz_clientPreload and (!isNil ""_handle"")"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Moving">*/
class Moving
{
name = "Moving";
init = /*%FSM<STATEINIT""">*/"_pos = [([(vehicle player)] call FNC_GetPos),1,2,4,0,5,0] call BIS_fnc_findSafePos;" \n
"" \n
"_dog moveTo _pos;" \n
"_dog forceSpeed (_speedVal select _maxSpeed);" \n
"" \n
"_waitTime = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "close">*/
class close
{
priority = 1.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(vehicle player) distance _dog < 5"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "reorientate">*/
class reorientate
{
priority = 0.000000;
to="Moving";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((time - _waitTime) > 1)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Waiting">*/
class Waiting
{
name = "Waiting";
init = /*%FSM<STATEINIT""">*/"_waitTime = time;" \n
"_lastpos = _pos;" \n
"_lostTarget = false;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "move">*/
class move
{
priority = 8.000000;
to="Get_Position";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command == ""move"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_command = ""none"";" \n
"_lost = false;" \n
"_dog setVariable [""state"", ""aggressive"", true];"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "player_enter__ve">*/
class player_enter__ve
{
priority = 2.000000;
to="move_to_vehicle";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"vehicle _character != _character"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"diag_log ""PLAYER ENTERED VEHICLE"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "stay">*/
class stay
{
priority = 1.000000;
to="Staying";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command == ""stay"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "track">*/
class track
{
priority = 0.000000;
to="Checking";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command == ""track"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "idle_exceeded">*/
class idle_exceeded
{
priority = 0.000000;
to="Sitting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((time - _waitTime) > _idleTime) and _standing"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_standing = false;" \n
"if (!_watchDog) then {" \n
" _move = ""Dog_LieDown"";" \n
"} else {" \n
" _move = ""Dog_SitDown"";" \n
"};" \n
"[objNull, _dog, rSwitchMove,_move] call RE;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "master_moved">*/
class master_moved
{
priority = 0.000000;
to="Moving";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(vehicle player) distance _dog > 2"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Sitting">*/
class Sitting
{
name = "Sitting";
init = /*%FSM<STATEINIT""">*/"_waitTime = time;" \n
"_coolDown = (random 4) + 2;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "stay">*/
class stay
{
priority = 1.000000;
to="Staying";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command == ""stay"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "master_moved">*/
class master_moved
{
priority = 0.000000;
to="Getting_Up";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"player distance _dog > 2"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "commanded">*/
class commanded
{
priority = 0.000000;
to="Getting_Up";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command != ""none"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Getting_Up">*/
class Getting_Up
{
name = "Getting_Up";
init = /*%FSM<STATEINIT""">*/"_anim = animationState _dog;" \n
"if (_anim == ""Dog_SitDown"") then {" \n
" _move = ""Dog_SitUp"";" \n
"} else {" \n
" _move = ""Dog_GetUp"";" \n
"};" \n
"" \n
"[objNull, _dog, rSwitchMove,_move] call RE;" \n
"_waitTime = time;" \n
"_standing = true;" \n
"_actionLieDown = false;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Up">*/
class Up
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((time - _waitTime) > 0.5)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "End">*/
class End
{
name = "End";
init = /*%FSM<STATEINIT""">*/"//qq" \n
"" \n
"terminate _heartbeat;" \n
"" \n
"player setVariable [""dogID"", 0];"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Staying">*/
class Staying
{
name = "Staying";
init = /*%FSM<STATEINIT""">*/"if(_standing) then {" \n
" _standing = false;" \n
" if (!_watchDog) then {" \n
" _move = ""Dog_LieDown"";" \n
" _actionLieDown = false;" \n
" } else {" \n
" _move = ""Dog_SitDown"";" \n
" _actionLieDown = true;" \n
" };" \n
" [objNull, _dog, rSwitchMove,_move] call RE;" \n
"};" \n
"" \n
"_waitTime = time;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "commanded">*/
class commanded
{
priority = 0.000000;
to="Getting_Up";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command != ""stay"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (_command == ""return"") then {" \n
" if ((player distance _dog > 5) and (_watchDog)) then {" \n
" _dog playActionNow ""GestureBark"";" \n
" [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n
" };" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "too_long">*/
class too_long
{
priority = 0.000000;
to="Getting_Up";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((time - _waitTime) > _staySkill)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_command = ""none"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Tracking">*/
class Tracking
{
name = "Tracking";
init = /*%FSM<STATEINIT""">*/"_pos = [([_target] call FNC_GetPos),1,2,4,0,5,0] call BIS_fnc_findSafePos;" \n
"_dog moveTo _pos;" \n
"_dog forceSpeed (_speedVal select _maxSpeed);" \n
"_forceChange = false;" \n
"" \n
"_waitTime = time;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "no_target">*/
class no_target
{
priority = 4.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isNull _target and ((time - _waitTime) > 2)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_command = ""none"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "at_target">*/
class at_target
{
priority = 1.000000;
to="Tracking";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_dog distance _target < 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (_watchDog) then {" \n
" _dog playActionNow ""GestureBark"";" \n
" [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "commanded">*/
class commanded
{
priority = 0.000000;
to="____FAKE____";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command != ""track"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (_command == ""return"") then {" \n
" if ((player distance _dog > 5) and (_watchDog)) then {" \n
" _dog playActionNow ""GestureBark"";" \n
" [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n
" };" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "reorientate">*/
class reorientate
{
priority = 0.000000;
to="Tracking";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((time - _waitTime) > 0.5)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if ((random 1) < 0.3 and (time - _coolDown > 4) and _dog distance _target > 10 ) then {" \n
" _dog playActionNow ""GestureSniff"";" \n
" _coolDown = time;" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Checking">*/
class Checking
{
name = "Checking";
init = /*%FSM<STATEINIT""">*/"_lastPos = [_dog] call FNC_GetPos;" \n
"" \n
"_list = ([_dog] call FNC_GetPos) nearEntities [""Animal"",(_senseSkill * 3)];" \n
"_list = _list - [_dog];" \n
"" \n
"if (count _list > 0) then {" \n
" _target = _list select 0;" \n
"} else {" \n
" _target = objNull;" \n
"};" \n
"" \n
"_dog playActionNow ""GestureSniff"";" \n
"_waitTime = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "no_target">*/
class no_target
{
priority = 4.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"isNull _target and ((time - _waitTime) > 2)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_command = ""none"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "has_target">*/
class has_target
{
priority = 1.000000;
to="Tracking";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isNull _target and ((time - _waitTime) > 2)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastPos = [_dog] call FNC_GetPos;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "action_init">*/
class action_init
{
name = "action_init";
init = /*%FSM<STATEINIT""">*/"_heartbeat = [_dog,_handle] spawn {" \n
" disableSerialization;" \n
"" \n
" _dog = _this select 0;" \n
" _handle = _this select 1;" \n
" _handle setFSMVariable [""_thirst"",0];" \n
" _handle setFSMVariable [""_hunger"",0];" \n
" " \n
" _display = uiNamespace getVariable 'DAYZ_GUI_display';" \n
" _ctrlDogFood = _display displayCtrl 1701;" \n
" _ctrlDogFood ctrlShow true;" \n
" _ctrlDogFoodBorder = _display displayCtrl 1501;" \n
" _ctrlDogFoodBorder ctrlShow true;" \n
" _ctrlDogWater = _display displayCtrl 1702;" \n
" _ctrlDogWater ctrlShow true;" \n
" _ctrlDogWaterBorder = _display displayCtrl 1502;" \n
" _ctrlDogWaterBorder ctrlShow true;" \n
" " \n
" while {alive _dog} do {" \n
" _vel = velocity _dog;" \n
" _speed = [0,0,0] distance _vel;" \n
" _thirst = _handle getFSMVariable ""_thirst"";" \n
" _hunger = _handle getFSMVariable ""_hunger"";" \n
" _thirst = _thirst + (0.001 * dayz_scaleLight * _speed) + 0.001;" \n
" _hunger = _hunger + (0.001 * _speed) + 0.001;" \n
" _foodVal = 1 - (_hunger / SleepFood);" \n
" _thirstVal = 1 - (_thirst / SleepWater);" \n
" " \n
" _ctrlDogFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];" \n
" _ctrlDogWater ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];" \n
" " \n
" if (_foodVal < 0.2) then {" \n
" _ctrlDogFood call player_guiControlFlash;" \n
" };" \n
" if (_thirstVal < 0.2) then {" \n
" _ctrlDogWater call player_guiControlFlash;" \n
" };" \n
"" \n
" if (_foodVal <= 0 || _thirstVal <= 0) then {" \n
" _cantSee = [player, _dog] call dayz_losCheck;" \n
" while {alive _dog && !(_cantSee)} do {" \n
" _dog moveTo [0, ((random (10000)) + 1000), 0];" \n
" sleep 2;" \n
" _cantSee = [player, _dog] call dayz_losCheck;" \n
" };" \n
" deleteVehicle _dog;" \n
" }; " \n
" " \n
" _handle setFSMVariable [""_thirst"",_thirst];" \n
" _handle setFSMVariable [""_hunger"",_hunger];" \n
" sleep 0.5;" \n
" };" \n
"};" \n
"" \n
"_script = [_dog,1,2,[_handle,true]] execVM (_actionDir + ""warn.sqf"");"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Get_Position">*/
class Get_Position
{
name = "Get_Position";
init = /*%FSM<STATEINIT""">*/"_pos = screenToWorld [0.5, 0.5];" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "no_position">*/
class no_position
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(count _movePos <= 0)" \n
""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "valid_position">*/
class valid_position
{
priority = 0.000000;
to="Moving_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(count _pos > 0)" \n
""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lostTime = time;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Moving_1">*/
class Moving_1
{
name = "Moving_1";
init = /*%FSM<STATEINIT""">*/"_dog moveTo _pos;" \n
"_dog forceSpeed (_speedVal select _maxSpeed);" \n
"_forceChange = false;" \n
"" \n
"_waitTime = time;" \n
"" \n
"diag_log ""DEBUG: MOVING"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "has_target">*/
class has_target
{
priority = 2.000000;
to="chase";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNull _attackTarget)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_command = ""none"";" \n
"if (!moveToCompleted _dog) then {" \n
" _dog moveTo ([_dog] call FNC_GetPos);" \n
"};" \n
"diag_log ""DEBUG: HAS TARGET"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "find_target">*/
class find_target
{
priority = 1.000000;
to="Moving_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_dog distance _pos < 100 && (time - _waitTime) > 0.5"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_attackTarget = _dog call dog_findTargetAgent;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "lost">*/
class lost
{
priority = 0.000000;
to="Moving_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((time - _lostTime) > 60 && _waitTime > 1) || (_lostTarget && _waitTime > 1)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_dog playActionNow ""GestureSniff"";" \n
"_pos = [([_dog] call FNC_GetPos),10,90,4,0,5,0] call BIS_fnc_findSafePos;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "commanded">*/
class commanded
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command != ""none"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (_command == ""return"") then {" \n
" if ((player distance _dog > 5) and (_watchDog)) then {" \n
" _dog playActionNow ""GestureBark"";" \n
" [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n
" };" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "in_vehicle">*/
class in_vehicle
{
name = "in_vehicle";
init = /*%FSM<STATEINIT""">*/"terminate _heartbeat;" \n
"" \n
"deleteVehicle _dog;" \n
"" \n
"diag_log ""DOG REMOVED"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "player_exit__veh">*/
class player_exit__veh
{
priority = 0.000000;
to="action_init";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(vehicle _character == _character)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if (isNull _dog) then {" \n
" _dog = createAgent [_type, _Pos, [], 0, ""NONE""];" \n
" _pos = [([player] call FNC_GetPos),1,3,4,0,5,0] call BIS_fnc_findSafePos;" \n
" _dog setpos _pos;" \n
"} ;" \n
"" \n
"diag_log ""DOG RECREATED"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "move_to_vehicle">*/
class move_to_vehicle
{
name = "move_to_vehicle";
init = /*%FSM<STATEINIT""">*/"_playerloc = [(vehicle player)] call FNC_GetPos;" \n
"_dog moveTo _playerloc;" \n
"" \n
"diag_log ""DOG MOVING TO VEHICLE"";" \n
"_waitTime = time;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "vehicle_too_far">*/
class vehicle_too_far
{
priority = 0.000000;
to="Wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_dog distance (vehicle player) > 300"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"diag_log ""VEHICLE TOO FAR"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "reorientate">*/
class reorientate
{
priority = 0.000000;
to="move_to_vehicle";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((time - _waitTime) > 0.5)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "at_vehicle">*/
class at_vehicle
{
priority = 0.000000;
to="in_vehicle";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_dog distance (vehicle player) <= 8"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"diag_log ""DOG AT VEHICLE"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Wait">*/
class Wait
{
name = "Wait";
init = /*%FSM<STATEINIT""">*/"_pos = [([_dog] call FNC_GetPos),10,90,4,0,5,0] call BIS_fnc_findSafePos;" \n
"_dog moveTo _pos;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "In_Position">*/
class In_Position
{
priority = 1.000000;
to="Wait";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_dog distance _pos < 3"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "call_back">*/
class call_back
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command == ""return"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"if ((player distance _dog > 5) and (_watchDog)) then {" \n
" _dog playActionNow ""GestureBark"";" \n
" [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "chase">*/
class chase
{
name = "chase";
init = /*%FSM<STATEINIT""">*/"_attackTarget = _dog call dog_findTargetAgent;" \n
"" \n
"if (!(isNull _attackTarget)) then { " \n
" _pos = getPosATL _attackTarget;" \n
" _dog moveTo _pos;" \n
" _dog forceSpeed (_speedVal select _maxSpeed);" \n
"};" \n
"" \n
" _waitTime = time;" \n
"" \n
"diag_log ""DEBUG: CHASE"";"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "dead">*/
class dead
{
priority = 9.000000;
to="End";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _dog)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "target_lost">*/
class target_lost
{
priority = 0.000000;
to="Moving_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(isNull _attackTarget)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lostTarget = true;" \n
"diag_log ""DEBUG: TARGET LOST"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "target_dead">*/
class target_dead
{
priority = 0.000000;
to="Moving_1";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(alive _attackTarget)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_attackTarget = objNull;" \n
"_lostTarget = true;" \n
"diag_log ""DEBUG: TARGET DEAD"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "commanded">*/
class commanded
{
priority = 0.000000;
to="Waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"_command != ""none"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_attackTarget = objNull;" \n
"_dog setVariable [""state"", ""passive"", true];" \n
"" \n
"if (_command == ""return"") then {" \n
" if ((player distance _dog > 5) and (_watchDog)) then {" \n
" _dog playActionNow ""GestureBark"";" \n
" [_dog,""dog_bark"",0,false] call dayz_zombieSpeak;" \n
" };" \n
"};"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "reorientate">*/
class reorientate
{
priority = 0.000000;
to="chase";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((time - _waitTime) > 1)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"diag_log ""DEBUG: REORIENTATING"";"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "____FAKE____">*/
class ____FAKE____
{
name = "____FAKE____";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
"End"
};
};
/*%FSM</COMPILE>*/