Files
DayZ-Epoch/dayz_code/compile/fn_selfActions.sqf
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

227 lines
8.7 KiB
Plaintext

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private["_menClose","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_vehicle","_inVehicle","_color","_part"];
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_bag = unitBackpack player;
_classbag = typeOf _bag;
_isWater = (surfaceIsWater (position player)) or dayz_isSwimming;
_hasAntiB = "ItemAntibiotic" in magazines player;
_hasFuelE = "ItemJerrycanEmpty" in magazines player;
_hasRawMeat = "FoodSteakRaw" in magazines player;
_hasKnife = "ItemKnife" in items player;
_hasToolbox = "ItemToolbox" in items player;
//_hasTent = "ItemTent" in items player;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
//Grab Flare
if (_canPickLight and !dayz_hasLight) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};
if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4)) then { //Has some kind of target
_isHarvested = cursorTarget getVariable["meatHarvested",false];
_isVehicle = cursorTarget isKindOf "AllVehicles";
_isMan = cursorTarget isKindOf "Man";
_ownerID = cursorTarget getVariable ["characterID","0"];
_isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base";
_isDestructable = cursorTarget isKindOf "BuiltItems";
_isTent = cursorTarget isKindOf "TentStorage";
_isFuel = false;
_isAlive = alive cursorTarget;
_text = getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName");
if (_hasFuelE) then {
_isFuel = (cursorTarget isKindOf "Land_Ind_TankSmall") or (cursorTarget isKindOf "Land_fuel_tank_big") or (cursorTarget isKindOf "Land_fuel_tank_stairs") or (cursorTarget isKindOf "Land_fuel_tank_stairs_ep1") or (cursorTarget isKindOf "Land_wagon_tanker") or (cursorTarget isKindOf "Land_fuelstation") or (cursorTarget isKindOf "Land_fuelstation_army");
};
//diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
//Allow player to delete objects
if(_isDestructable and _hasToolbox and _canDo) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
/*
//Allow player to force save
if((_isVehicle or _isTent) and _canDo and !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_forceSave;
s_player_forceSave = -1;
};
*/
//Allow player to fill jerrycan
if(_hasFuelE and _isFuel and _canDo) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
if (!alive cursorTarget and _isAnimal and _hasKnife and !_isHarvested and _canDo) then {
if (s_player_butcher < 0) then {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_butcher;
s_player_butcher = -1;
};
//Fireplace Actions check
if(inflamed cursorTarget and _hasRawMeat and _canDo) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_cook;
s_player_cook = -1;
};
if(cursorTarget == dayz_hasFire and _canDo) then {
if ((s_player_fireout < 0) and !(inflamed cursorTarget) and (player distance cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};
//place tent
//if(_hasTent and _canDo) then {
// s_player_placetent = player addAction [localize "Place Tent", "\z\addons\dayz_code\actions\tent_pitch.sqf",cursorTarget, 0, false, true, "", ""];
//} else {
// player removeAction s_player_placetent;
// s_player_placetent = -1;
//};
//Packing my tent
if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
if ((s_player_packtent < 0) and (player distance cursorTarget < 3)) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};
//Repairing Vehicles
if ((dayz_myCursorTarget != cursorTarget) and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then {
_vehicle = cursorTarget;
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
dayz_myCursorTarget = _vehicle;
_allFixed = true;
_hitpoints = _vehicle call vehicle_getHitpoints;
{
_damage = [_vehicle,_x] call object_getHit;
_part = "PartGeneric";
//change "HitPart" to " - Part" rather than complicated string replace
_cmpt = toArray (_x);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;
if(["Engine",_x,false] call fnc_inString) then {
_part = "PartEngine";
};
if(["HRotor",_x,false] call fnc_inString) then {
_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
};
if(["Fuel",_x,false] call fnc_inString) then {
_part = "PartFueltank";
};
if(["Wheel",_x,false] call fnc_inString) then {
_part = "PartWheel";
};
if(["Glass",_x,false] call fnc_inString) then {
_part = "PartGlass";
};
// get every damaged part no matter how tiny damage is!
if (_damage > 0) then {
_allFixed = false;
_color = "color='#ffff00'"; //yellow
if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red
_string = format["<t %2>Repair%1</t>",_cmpt,_color]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
};
} forEach _hitpoints;
if (_allFixed) then {
_vehicle setDamage 0;
};
};
if (_isMan and !_isAlive and !_isZombie) then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
} else {
//Engineering
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
dayz_myCursorTarget = objNull;
//Others
player removeAction s_player_forceSave;
s_player_forceSave = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_butcher;
s_player_butcher = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
};