Files
DayZ-Epoch/dayz_code/actions/dog/stay.sqf
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

12 lines
386 B
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_dog = _this select 0;
_handle = _this select 3;
_standing = _handle getFSMVariable "_standing";
_handle setFSMVariable ["_command","stay"];
_watchDog = _handle getFSMVariable "_watchDog";
_anim = animationState _dog;
if (_anim == "Dog_SitDown" and _watchDog) then {
[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
sleep 0.5;
[objNull, _dog, rSwitchMove,"Dog_LieDown"] call RE;
};