mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
145 lines
2.6 KiB
Plaintext
145 lines
2.6 KiB
Plaintext
respawn = "BASE";
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respawndelay = 5;
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onLoadMission="DayZ_Epoch Lingor";
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OnLoadIntro = "Welcome to Lingor Island";
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OnLoadIntroTime = False;
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OnLoadMissionTime = False;
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disabledAI = true;
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disableChannels[]={0,2,6};
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enableItemsDropping=0;
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class Header
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{
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gameType = COOP; //DM, Team, Coop, ...
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minPlayers = 1; //min # of players the mission supports
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maxPlayers = 100; //Max # of players the mission supports
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};
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aiKills = 1;
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diagRadio = 1;
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diagHit = 1;
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class RscText
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{
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type = 0;
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idc = -1;
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x = 0;
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y = 0;
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h = 0.037;
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w = 0.3;
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style = 0x100;
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font = Zeppelin32;
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SizeEx = 0.03921;
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colorText[] = {1,1,1,1};
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colorBackground[] = {0, 0, 0, 0};
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linespacing = 1;
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};
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class RscPicture
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{
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access=0;
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type=0;
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idc=-1;
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style=48;
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colorBackground[]={0,0,0,0};
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colorText[]={1,1,1,1};
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font="TahomaB";
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sizeEx=0;
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lineSpacing=0;
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text="";
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};
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class RscLoadingText : RscText
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{
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style = 2;
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x = 0.323532;
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y = 0.666672;
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w = 0.352944;
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h = 0.039216;
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sizeEx = 0.03921;
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colorText[] = {0.543,0.5742,0.4102,1.0};
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};
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class RscProgress
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{
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x = 0.344;
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y = 0.619;
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w = 0.313726;
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h = 0.0261438;
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texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
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colorFrame[] = {0,0,0,0};
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colorBar[] = {1,1,1,1};
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};
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class RscProgressNotFreeze
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{
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idc = -1;
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type = 45;
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style = 0;
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x = 0.022059;
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y = 0.911772;
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w = 0.029412;
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h = 0.039216;
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texture = "#(argb,8,8,3)color(0,0,0,0)";
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};
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//
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// the loading screen itself
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//
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class DayZ_loadingScreen
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{
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idd = -1;
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duration = 10e10;
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fadein = 0;
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fadeout = 0;
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name = "loading screen";
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class controlsBackground
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{
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class blackBG : RscText
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{
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x = safezoneX;
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y = safezoneY;
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w = safezoneW;
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h = safezoneH;
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text = "";
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colorText[] = {0,0,0,0};
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colorBackground[] = {0,0,0,1};
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};
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/*
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class nicePic : RscPicture
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{
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style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
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x = safezoneX + safezoneW/2 - 0.25;
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y = safezoneY + safezoneH/2 - 0.2;
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w = 0.5;
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h = 0.4;
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text = "img\nicePic.paa";
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};
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*/
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};
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class controls
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{
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class Title1 : RscLoadingText
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{
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text = "$STR_LOADING"; // "Loading" text in the middle of the screen
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};
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class CA_Progress : RscProgress // progress bar, has to have idc 104
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{
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idc = 104;
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type = 8; // CT_PROGRESS
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style = 0; // ST_SINGLE
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texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
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};
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class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
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{
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idc = 103;
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};
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class Name2: RscText // the text on the top-left
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{
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idc = 101;
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x = 0.05;
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y = 0.029412;
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w = 0.9;
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h = 0.04902;
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text = "";
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sizeEx = 0.05;
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colorText[] = {0.543,0.5742,0.4102,1.0};
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};
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};
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};
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