Files
DayZ-Epoch/Server Files/Archive/CfgServerTrader/Category/FriendlyMedicalSupplies.hpp
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00

123 lines
2.8 KiB
C++

class Category_541 {
class ItemAntibiotic {
type = "trade_items";
buy[] = {1,"ItemGoldBar"};
sell[] = {2,"ItemSilverBar10oz"};
};
class ItemBandage {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemAntibacterialWipe {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
// bloodBagONEG is automatically swapped with ItemBloodbag if dayz_classicBloodBagSystem = true; Other typed bags and bloodTester are ignored.
class bloodBagONEG {
type = "trade_items";
buy[] = {4,"ItemSilverBar"};
sell[] = {2,"ItemSilverBar"};
};
class bloodBagANEG {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class bloodBagAPOS {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class bloodBagBNEG {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class bloodBagBPOS {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class bloodBagABNEG {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class bloodBagABPOS {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class bloodBagOPOS {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class bloodTester {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class transfusionKit {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class emptyBloodBag {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemEpinephrine {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemHeatPack {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemMorphine {
type = "trade_items";
buy[] = {2,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemPainkiller {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_string {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_gauze {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_gauzepackaged {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_rag {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class equip_herb_box {
type = "trade_items";
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemKiloHemp {
type = "trade_items";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
};