mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
private ["_finished","_unit"];
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_unit = (_this select 3) select 0;
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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player removeMagazine "ItemAntibacterialWipe";
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call fnc_usec_medic_removeActions;
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r_action = false;
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[player,"bandage",0,false] call dayz_zombieSpeak;
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if (vehicle player == player) then {
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_finished = ["Medic",1] call fn_loopAction;
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} else {
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uiSleep 3;
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_finished = true;
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};
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if (_finished) then {
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if (_unit == player) then {
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// Self healing
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r_player_Sepsis = [false, 0];
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_unit setVariable ["USEC_Sepsis", false, true];
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_unit setVariable ["sepsisStarted", nil];
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localize "str_actions_medical_wipe_self" call dayz_rollingMessages;
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} else {
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// Heal another player
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PVDZ_send = [_unit,"AntiBacterialWipe",[_unit,player]];
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publicVariableServer "PVDZ_send";
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// Give humanity
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20 call player_humanityChange;
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format[localize "str_actions_medical_gave_wipes",(name _unit)] call dayz_rollingMessages;
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};
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} else {
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player addMagazine "ItemAntibacterialWipe";
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};
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dayz_actionInProgress = false;
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