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DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Helicopter/UH1Y.hpp
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00

194 lines
4.9 KiB
C++

class UH1_Base: Helicopter {
class Turrets: Turrets {
class MainTurret: MainTurret {
class ViewOptics: ViewOptics {};
class Turrets: Turrets {};
};
class RightDoorGun: MainTurret {
class Turrets: Turrets {};
};
class CoPilotObs: MainTurret {
class Turrets: Turrets {};
};
};
};
class UH1Y_DZ: UH1_Base {
scope = 2;
displayname = $STR_VEH_NAME_UH1Y;
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 10;
transportMaxMagazines = 30;
transportmaxbackpacks = 4;
weapons[] = {"CMFlareLauncher"};
magazines[] = {"120Rnd_CMFlareMagazine"};
fuelCapacity = 1333;
radartype = 0;
supplyRadius = 2.6;
class Turrets: Turrets
{
class MainTurret: MainTurret
{
//gunnerOpticsModel = "\ca\Weapons\optika_empty";
magazines[] = {"2000Rnd_762x51_M134"};
};
class RightDoorGun: RightDoorGun
{
//gunnerOpticsModel = "\ca\Weapons\optika_empty";
visionMode[] = {"Normal","NVG"};
magazines[] = {"2000Rnd_762x51_M134"};
};
class CoPilotObs: CoPilotObs
{
class OpticsIn
{
class Wide
{
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal","NVG"};
thermalMode[] = {};
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
};
class Medium: Wide
{
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
};
class Narrow: Wide
{
opticsDisplayName = "N";
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
};
};
};
};
class DefaultEventhandlers;
class EventHandlers: DefaultEventhandlers
{
killed = "_this call BIS_Effects_EH_Killed;";
engine = "if (_this select 1) then {(_this select 0) animate ['mainrotor_folded',1]; (_this select 0) animate ['mainrotor_unfolded',0];} else {_this select 0 setVariable ['engineOffTime',diag_tickTime,false];};"; //Unfold
};
class UserActions {
class HUDoff {
displayName = $STR_AM_HUDON;
displayNameDefault = $STR_AM_HUDON;
priority = 0;
position = "zamerny";
showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "(player==driver this)and(this animationphase ""HUDAction"" !=1)";
statement = "this animate [""HUDAction"",1];this animate [""HUDAction_1"",1]";
};
class HUDon {
displayName = $STR_AM_HUDOFF;
displayNameDefault = $STR_AM_HUDOFF;
priority = 0;
position = "zamerny";
showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "(player==driver this)and(this animationphase ""HUDAction"" !=0)";
statement = "this animate [""HUDAction"",0];this animate [""HUDAction_1"",0]";
};
class Fold {
displayName = $STR_AM_PACK;
displayNameDefault = $STR_AM_PACK;
priority = 0;
position = "zamerny";
showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'mainrotor_unfolded' == 0} && {diag_tickTime - (this getVariable ['engineOffTime',0]) > 20}";
statement = "this animate ['mainrotor_folded',0]; this animate ['mainrotor_unfolded',1];";
};
class Unfold {
displayName = $STR_AM_UNPACK;
displayNameDefault = $STR_AM_UNPACK;
priority = 0;
position = "zamerny";
showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "!isEngineOn this && {player == driver this} && {this animationPhase 'mainrotor_unfolded' == 1}";
statement = "this animate ['mainrotor_folded',1]; this animate ['mainrotor_unfolded',0];";
};
};
};
class UH1Y_DZE: UH1Y_DZ {
class Turrets : Turrets {
class MainTurret: MainTurret
{
//gunnerOpticsModel = "\ca\Weapons\optika_empty";
magazines[] = {};
};
class RightDoorGun: RightDoorGun
{
//gunnerOpticsModel = "\ca\Weapons\optika_empty";
visionMode[] = {"Normal","NVG"};
magazines[] = {};
};
class CoPilotObs: CoPilotObs
{
class OpticsIn
{
class Wide
{
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal","NVG"};
thermalMode[] = {};
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
};
class Medium: Wide
{
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
};
class Narrow: Wide
{
opticsDisplayName = "N";
gunnerOpticsModel = "\ca\weapons\optika_SOFLAM";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
};
};
};
};
};