mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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66 lines
6.7 KiB
Plaintext
66 lines
6.7 KiB
Plaintext
[NEW] Added a few loot positions for Namalsk and Takistan. @skigoggles
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[NEW] Added DZE_limitPlots so admins can limit plot poles to 1 per UID, disabled by default. @oiad
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[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
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[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
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[NEW] Added secondary iron sight to CZ550 and bolt animations to CZ550 and LeeEnfield by @Streatman
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[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
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[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg
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[UPDATED] Zombie pathing. Zeds should now run more direct to players.
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[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
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[UPDATED] The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. @SmokeyBR
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[UPDATED] Owners can no longer be removed by added friends in plot and door management. @oiad
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[UPDATED] A new hidden version of the gear menu is now used for force saves so players do not see the dialog flash on screen.
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[UPDATED] Anyone can now lock a modular door without knowing the combination or having any special access. #1944 @ndavalos
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[UPDATED] Newest version of DayZero enterable buildings, which fixes #1601 - provided by Tansien and Zac https://zombies.nu/
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[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
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[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
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[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 25 minutes in sched_corpses.sqf
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[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
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[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
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[FIXED] Trees at POIs can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.
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[FIXED] POIs were moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients.
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[FIXED] All traps now need to be armed after placing. This fixes them not triggering right after building.
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[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
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[FIXED] Player no longer does medic animation after triggering a single use trap.
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[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
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[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
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[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
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[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
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[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
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[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
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[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
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[FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad
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[FIXED] CFGMoves/Animation CTD on server. Thanks Choc
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[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
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[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
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[FIXED] Corpse markers are now deleted for bodies that are hidden.
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[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
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[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs.
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[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
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[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
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[FIXED] The DayZ police car can no longer be upgraded to car_sedan_DZE1. #1929 @F507DMT
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[FIXED] Group tags sometimes printing WARNING: Function 'name' - x is dead to RPT.
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[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
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[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
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[FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT
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[FIXED] Purchased boats sometimes not spawning on helipad even when it is free of obstructions.
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[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
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[FIXED] Potential undefined error for dayz_characterID on login. @oiad
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[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
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[FIXED] Readded crossbow reload sound
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[FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death.
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[FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent.
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[FIXED] Added temporary fix for missing AS50 ammo error with beta branch core patch. #1955 @AirwavesMan
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[FIXED] Melee and tranquilizer bolt knockouts were usually instant or far shorter than the intended time of 20s-80s.
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[FIXED] Multiple dupe fixes - SERVER ADMINS, DO NOT IMPLEMENT SCRIPTS WHICH KICK PLAYERS TO THE LOBBY (ENDMISSION, FAILMISSION, etc.), YOU MUST KICK THEM ENTIRELY OUT OF THE SERVER! (EX: by BE restriction, but with the stock scripts.txt forceEnd, failmission, and endmission should kick the player anyway)
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Glitch where group icons scaled very large momentarily while moving off screen.
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[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
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[INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade
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[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
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