Files
DayZ-Epoch/SQF/dayz_code/actions/player_harvestPlant.sqf
2017-04-04 13:32:06 -04:00

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/*
DayZ Harvest Plant
Usage: spawn player_harvestPlant;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_plant","_findNearestPlant","_index","_invResult","_text","_playerNear"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_72" call dayz_rollingMessages;};
dayz_actionInProgress = true;
call gear_ui_init;
_countOut = 0;
_findNearestPlant = [];
{
if (typeOf _x in dayz_plantTypes && {alive _x}) then {
_objName = _x call fn_getModelName;
if (_objName in dayz_plant) then {
_findNearestPlant set [count _findNearestPlant,_x];
_index = dayz_plant find _objName;
_itemOut = dayz_plantOutput select _index;
_countOut = 1;
};
};
} count nearestObjects [([player] call FNC_getPos), [], 10];
if (count _findNearestPlant >= 1) then {
_plant = _findNearestPlant select 0;
// Start chop plant loop
_isOk = true;
_proceed = false;
while {_isOk} do {
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
[player,"chopwood",0,false] call dayz_zombieSpeak;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
if(!_finished) exitWith {
_isOk = false;
_proceed = false;
};
if(_finished) exitWith {
_isOk = false;
_proceed = true;
};
};
if (_proceed) then {
// Make sure no other players are nearby
_playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase",10]) > 1;
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
//Remove melee magazines (BIS_fnc_invAdd fix)
false call dz_fn_meleeMagazines;
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
_invResult = false;
_i = 0;
for "_x" from 1 to _countOut do {
_invResult = [player,_itemOut] call BIS_fnc_invAdd;
if(_invResult) then {
_i = _i + 1;
};
};
true call dz_fn_meleeMagazines;
_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
if(_i != 0) then {
if ("" == typeOf _plant) then {
// Ask server to setDamage on plant and sync for JIP
PVDZ_objgather_Knockdown = [_plant,player];
publicVariableServer "PVDZ_objgather_Knockdown";
} else {
deleteVehicle _plant;
};
format[localize "str_epoch_player_154",_i,_text] call dayz_rollingMessages;
} else {
format[localize "str_epoch_player_143",_i,_text] call dayz_rollingMessages;
};
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
localize "str_epoch_player_73" call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_74" call dayz_rollingMessages;
};
dayz_actionInProgress = false;