Files
DayZ-Epoch/SQF/dayz_code/loot/init.sqf
worldwidesorrow f55e268606 Optimize loot init file
Optimizing the code in this file. It compiled in half the time of the original. Compiles have been added to the top because there is not very many.
2020-01-09 16:46:30 -06:00

64 lines
2.1 KiB
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// Compiles
dz_fn_loot_select = compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\select.sqf";
dz_fn_loot_spawnGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\spawnGroup.sqf";
dz_fn_loot_insert = compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\insert.sqf";
dz_fn_loot_insertCargo = compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\insertCargo.sqf";
if (isServer) then {
dz_fn_loot_spawn = compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\spawn_server.sqf";
} else {
dz_fn_loot_spawn = compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\spawn.sqf";
};
#include "\z\addons\dayz_code\Configs\CfgLoot\LootDefines.hpp"
private ["_cfgGroups","_cfg","_lootGroup","_weight","_weighted","_index","_count"];
dz_loot_groups = [];
dz_loot_weighted = [];
dz_loot_definitions = [];
_cfgGroups = missionConfigFile >> "CfgLoot" >> "Groups";
for "_i" from 0 to (count _cfgGroups) - 1 do {
_cfg = _cfgGroups select _i;
dz_loot_groups set [_i, configName _cfg];
_lootGroup = getArray _cfg;
_weighted = [];
_count = 0;
{
// Round the weight just in case somebody doesn't use a whole number.
_weight = round(_x select 1);
//Remove weight from _x
for "_j" from 1 to (count _x) - 2 do { _x set [_j, _x select (_j + 1)]; };
_x resize ((count _x) - 1);
// Add resized group array to definitions array
_index = count dz_loot_definitions;
dz_loot_definitions set [_index, _x];
// Build weighted array for the group
for "_j" from _count to (_count + _weight - 1) do {
_weighted set [_j, _index];
};
_count = _count + _weight;
} count _lootGroup;
dz_loot_weighted set [_i, _weighted];
};
{
if !((_x select 0) in [0,2,3,5,6]) then { // skip types other than listed below
switch (_x select 0) do {
case Loot_GROUP: { _x set [1, dz_loot_groups find (_x select 1)]; };
case Loot_PILE: { _x set [1, dz_loot_groups find (_x select 1)]; };
case Loot_CONTAINER: { _x set [2, dz_loot_groups find (_x select 2)]; };
case Loot_CUSTOM: { _x set [1, compile (_x select 1)]; };
};
};
} count dz_loot_definitions;