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DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Buildings/Hunting.hpp
2020-01-09 17:37:29 -06:00

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517 B
C++

class Hunting : Default
{
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
lootChance = 0.8;
lootGroup = Hunting;
};
class Land_Misc_deerstand: Hunting
{
zombieChance = 0.3;
maxRoaming = 3;
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
lootChance = 0.5;
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
};