Files
DayZ-Epoch/SQF/dayz_code/compile/ui_changeDisplay.sqf
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00

45 lines
863 B
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private["_state"];
disableSerialization;
_state = uiNamespace getVariable ['DZ_displayUI', 0];
// Hard code the GUI on && the Debug Monitor off
if (dayzState != 0) then {
3 cutRsc ["playerStatusGUI", "PLAIN",0];
//Update GUI
call player_updateGui;
call ui_initDisplay;
hintSilent "";
};
dayzDebug = false;
/*
switch (_state) do {
case 0: {
if (dayzState != 0) then {
3 cutRsc ["playerStatusGUI", "PLAIN",0];
//Update GUI
call player_updateGui;
call ui_initDisplay;
hintSilent "";
};
dayzDebug = false;
};
case 1: {
if (dayzState != 1) then {
3 cutRsc ["playerStatusGUI", "PLAIN",0];
//Update GUI
call player_updateGui;
call ui_initDisplay;
};
dayzDebug = true;
};
case 2: {
if (dayzState != 2) then {
3 cutRsc ["default", "PLAIN",0];
hintSilent "";
};
dayzDebug = false;
};
};
dayzState = _state;
*/