Files
DayZ-Epoch/SQF/dayz_code/traps/functions/remove.sqf
icomrade 8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00

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private ["_obj","_objectID","_objectUID"];
_obj = _this select 0;
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
if (isServer) then {
[_objectID,_objectUID,"__SERVER__",_obj] call server_deleteObjDirect;
} else {
if (count _this == 2) then {
//single use trap triggered, remove with no animation
//For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_obj,DZE_AuthKey];
publicVariableServer "PVDZ_obj_Destroy";
deleteVehicle _obj;
};
};