Files
DayZ-Epoch/SQF/dayz_sfx/config.cpp
2016-02-21 23:58:48 -05:00

59 lines
1.2 KiB
C++

#define VSoft 0
#define VArmor 1
#define VAir 2
#define private 0
#define protected 1
#define public 2
#define ReadAndWrite 0
#define ReadAndCreate 1
#define ReadOnly 2
#define ReadOnlyVerified 3
#define EAST 0 // (Russian)
class CfgPatches
{
class dayz_sfx
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"dayz"};
dayzVersion = 1.8;
};
};
class CfgVehicles {
class Sound;
class Sound_Generator1: Sound
{
scope = 2;
sound = "Generator1";
displayName = "Generator";
};
};
class CfgSFX {
class Generator1
{
sounds[] = {"Generator1"};
name = "Generator1";
//RandSamp0[] = {SOUNDFILE,VOLUME,PITCH,DISTANCE,PROBABILLITY,Min DELAY,Mid DELAY,Max DELAY}
Generator1[] = {"\dayz_sfx\effects\generator1",db+10,1,200,1,0,0,0};
Empty[] = {"",0,0,0,0,0,0,0};
};
class DestrMine {
sounds[] = {"DestrMine1","DestrMine2"};
name = "Mine destruction";
DestrMine1[] = {"\ca\BUILDINGS\sound\building2_destroy", 3.16228, 1, 150, 1, 60, 120, 240};
DestrMine2[] = {"\dayz_sfx\effects\vein_wreck.ogg", 5, 1, 150, 1, 60, 120, 240};
empty[] = {"", 0, 0, 0, 0, 1, 5, 20};
};
};
#include "CfgSounds.hpp"
#include "CfgMusic.hpp"