mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#define VSoft 0
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#define VArmor 1
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#define VAir 2
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#define private 0
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#define protected 1
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#define public 2
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#define ReadAndWrite 0
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#define ReadAndCreate 1
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#define ReadOnly 2
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#define ReadOnlyVerified 3
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#define EAST 0 // (Russian)
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class CfgPatches
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{
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class dayz_sfx
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{
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] = {"dayz"};
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dayzVersion = 1.8;
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};
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};
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class CfgVehicles {
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class Sound;
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class Sound_Generator1: Sound
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{
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scope = 2;
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sound = "Generator1";
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displayName = "Generator";
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};
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};
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class CfgSFX {
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class Generator1
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{
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sounds[] = {"Generator1"};
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name = "Generator1";
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//RandSamp0[] = {SOUNDFILE,VOLUME,PITCH,DISTANCE,PROBABILLITY,Min DELAY,Mid DELAY,Max DELAY}
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Generator1[] = {"\dayz_sfx\effects\generator1",db+10,1,200,1,0,0,0};
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Empty[] = {"",0,0,0,0,0,0,0};
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};
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class DestrMine {
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sounds[] = {"DestrMine1","DestrMine2"};
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name = "Mine destruction";
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DestrMine1[] = {"\ca\BUILDINGS\sound\building2_destroy", 3.16228, 1, 150, 1, 60, 120, 240};
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DestrMine2[] = {"\dayz_sfx\effects\vein_wreck.ogg", 5, 1, 150, 1, 60, 120, 240};
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empty[] = {"", 0, 0, 0, 0, 1, 5, 20};
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};
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};
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#include "CfgSounds.hpp"
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#include "CfgMusic.hpp"
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