Files
DayZ-Epoch/dayz_code/actions/trade_items_wo_db.sqf
vbawol 73594cc02c 0.98
+ Added Armored SUV to spawn tables
+ Lowered gear counts on armed suv to 400,20,10
+ Removed boats from takistan DVS table
+ Moved metals trader options to a "trade metals" menu on each trader.
+ Changed old metals trader to new Hero only trader, will have certain
clothes at first. and lower priced items.
+ Add crafting in progress lock to prevent duping.
+ changed wording of vault to safe
+ added Hero traders that only deal with 5000+ humanity
+ Updated to larger 10oz copper, silver, gold equipment icons.
+ Server Side changed allowed buildables to array
2013-02-23 08:45:41 -06:00

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private["_activatingPlayer","_part_out","_part_in","_qty_out","_qty_in","_buy_o_sell","_textPartIn","_textPartOut","_traderID","_counter","_failed","_qty","_isOk","_needed"];
// [part_out,part_in, qty_out, qty_in,];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
//_activatingPlayer = _this select 1;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
//_traderID = (_this select 3) select 7;
_success = false;
_failed = false;
_total_in = 0;
_total_out = 0;
_qty = {_x == _part_in} count magazines player;
// find total number of possible trades
_total_trades = floor (_qty / _qty_in);
if (_qty >= _qty_in) then {
// trade all items
for "_x" from 1 to _total_trades do {
// Take currency
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
_counter = 0;
// check for space if buying and do not check if selling
for "_x" from 1 to _qty_out do {
if(_buy_o_sell == "buy") then {
_isOk = [player,_part_out] call BIS_fnc_invAdd;
if (_isOk) then {
_counter = _counter + 1;
};
if (!_isOk) exitWith { _failed = true; };
} else {
player addMagazine _part_out;
};
};
// revert trade since it failed
if(!_failed) then {
_total_in = _total_in + _qty_in;
_total_out = _total_out + _qty_out;
} else {
// Return currency
for "_x" from 1 to _qty_in do {
player addMagazine _part_in;
};
for "_x" from 1 to _counter do {
player removeMagazine _part_out;
};
};
if (_failed) exitWith {};
};
if(_total_out > 0) then {
cutText [format[("Traded %1 %2 for %3 %4"),_total_in,_textPartIn,_total_out,_textPartOut], "PLAIN DOWN"];
};
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};
TradeInprogress = false;