mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise base building has no variable to switch it on or off, I don't think it should. Seems to work well enough, this may conflict with the duplicate object uid fix, it appears to spam my server rpt.
71 lines
3.2 KiB
Plaintext
71 lines
3.2 KiB
Plaintext
//Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools
|
|
private ["_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_buildables","_center"];
|
|
|
|
_pos = _this select 0;
|
|
_item = _this select 1;
|
|
_toolCheck = _this select 2;
|
|
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
|
_requireplot = DZE_requireplot;
|
|
// "Unable to build trader nearby."
|
|
if (!canbuild) exitWith {DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];};
|
|
|
|
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
|
|
_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
|
|
};
|
|
_isPole = (_classname == "Plastic_Pole_EP1_DZ");
|
|
_isLandFireDZ = (_classname == "Land_Fire_DZ");
|
|
_needText = localize "str_epoch_player_246";
|
|
|
|
_distance = if (_isPole) then {DZE_PlotPole select 1} else {DZE_PlotPole select 0};
|
|
_canBuild = false;
|
|
_nearestPole = objNull;
|
|
_ownerID = 0;
|
|
_friendlies = [];
|
|
|
|
_distance = DZE_PlotPole select 0;
|
|
_needText = localize "str_epoch_player_246";
|
|
|
|
_plotcheck = [player, false] call FNC_find_plots;
|
|
_distance = _plotcheck select 0;
|
|
_IsNearPlot = _plotcheck select 1;
|
|
_nearestPole = _plotcheck select 2;
|
|
|
|
if(_isPole && {_IsNearPlot > 0}) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
|
|
|
|
if(_IsNearPlot == 0) then {
|
|
_canBuild = true;
|
|
} else {
|
|
_ownerID = _nearestPole getVariable["CharacterID","0"];
|
|
if(dayz_characterID == _ownerID) then {
|
|
_canBuild = true;
|
|
} else {
|
|
if (DZE_plotManagement || DZE_plotforLife) then {
|
|
_buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
|
|
_isowner = _buildcheck select 0;
|
|
_isfriendly = _buildcheck select 1;
|
|
if (_isowner || _isfriendly) then {
|
|
_canBuild = true;
|
|
};
|
|
} else {
|
|
_friendlies = player getVariable ["friendlyTo",[]];
|
|
if(_ownerID in _friendlies) then {
|
|
_canBuild = true;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
|
|
|
|
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
|
|
_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
|
|
if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
|
|
|
|
if (_toolCheck) then {
|
|
_require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
|
|
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
|
_canBuild = [_item, _require, _classname] call dze_requiredItemsCheck;
|
|
};
|
|
|
|
//When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!(_canBuild select 0)) exitWith{};
|
|
[_canBuild, _isPole]; |