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https://github.com/EpochModTeam/DayZ-Epoch.git
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see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
9 lines
174 B
Plaintext
9 lines
174 B
Plaintext
// noDamage.sqf
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private ["_unit"];
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_unit = _this select 0;
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_unit setCaptive 3;
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_unit switchMove "AmovPpneMstpSnonWnonDnon_healed";
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_unit allowDamage false;
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uiSleep 0.01; |